Last night, we were privileged to watch as Metal Gear creator Hideo Kojima took the stage at a Konami press conference in San Francisco, sat in front of a giant screen and played through the early parts of Metal Gear Solid 4: Guns of the Patriots. Privileged partly because it was the man himself, but mostly because he unveiled a few cool things that we hadn't yet seen, like a gun that summons tornadoes and a remarkably non-sucky piece of ...
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With so much we can’t share - like the string of set-pieces in [deleted], which are even better than the ending of MGS3 Snake Eater - let’s talk about what MGS4 isn’t: an unrecognisable departure. Strip away the gloss, the mythology of the trailers, the gravity of Snake’s predicament, and the core experience is classic Metal Gear - a fusion of MGS3’s advanced mechanics and MGS2’s cutscene, ...
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