One of the reasons all this works so well is that LittleBigPlanet is essentially 2D. When building, you can use background, middleground and foreground layers, but the Sackboys can only go between them when there's something there for them to interact with, like a ledge or grabbable object. The limited depth means building is a lot faster and simple, and the weirdly realistic physics guarantee that whatever you build, no matter how simple or complex, will work in some fashion. As an example, the developers showed off a giant, working adding machine they'd built in the game. Not much fun to play with, granted, but an interesting way to use the game nonetheless.
Primitive shapes aren't the only way to build, naturally. You'll also be able to work with more complex objects, which range from large composite shapes to actual 3D objects, such as balls, bits of fruit, spools of thread, gears, shells, those star-shaped lights from the trailer and dozens of other cool things. If you've seen it in the trailers, it'll be available for you to build with. And you'll be able to stick things to other objects with glue, bits of string or bolts, which can hang loose or be motorized to spin clockwise or counter-clockwise.


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