The developers have told us they want to blur the lines between creation and gameplay, as well as between developer and player, and as such, the world-editing tools are extremely simple to use. So simple, in fact, that if we hadn't actually tried them ourselves, we'd still think they were too good to be true.
Let's start with actually creating objects. At any time during gameplay, hitting the Square button brings up a little floating menu over your Sackboy's head. Open up the Swag Bag icon, and you'll be presented with an assortment of things you can bring into the world, including stickers (more on those momentarily), simple shapes and more complex objects that you can snag from pre-built levels and store for later use. To start with, the simple shapes - called "primitives" in-game - are the most compelling, despite being just 3D rectangles, triangles and circles of varying textures. Like all objects in LittleBigPlanet, these can be rubber-stamped into the world as many times as you want (although they'll fall if you just rubber-stamp a bunch of them into the air and then close the menu), and you can easily adjust their size and depth using the analog sticks, making them as big, small, narrow or wide as you want.


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