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Videogame technology is evolving. Where animation for the Apple II’s Prince of Persia was achieved by the developer sticking a sheet of tracing paper over videos of his little brother performing acrobatics, we now have motion capture, destructible environments and specular reflection (whatever that means). Nevertheless, all the technological innovation in the world can’t save those games lacking that special something – good game design. Want a few examples? Read on...


Most games, contrary to what you might think, aren’t truly shit or amazingly awesome. No, usually most are just plain average. Lying in the gooey mediocre centre between brittle pieces of really rubbish titles and crunchy bits of rare 90%+ gaming gold, they’re rarely that offensive. Still, we thought it would be a good idea to produce a quick guide on how to pick out gaming’s most m’eh worthy titles, using


When you look back over the past ten years, what will you remember? The sparkly new consoles? The fantastic new franchises? The exciting, unforgettable moments that made you proud to be a gamer?

Yeah, we’ll certainly reminisce about those over the coming week of decade-themed features. We’ll pick the best characters, the sexiest stars, the most memorable moments and the important-est games.



Brett Elston - GamesRadar
By Brett Elston posted 2 years, 10 months ago

Earlier this year we deduced that Advanced Dungeons & Dragons: Eye of the Beholder II – The Legend of Darkmoon is the longest game name out there. Reader comments quickly proved there were a few names out there just as long or even longer, but will you be able to find a name that’s shorter than those on this list?

Collected here are the simplest, monosyllabic game names we could dig up


Stripped down to the bone, most videogames are about running errands: go here, kill that thing over there, bake a cake. There’s almost always a clear justification for them – save the world, get revenge, etc. – but usually, the real reason you do these things is simply because the game told you to. But can the game be trusted? Are you fighting for the right side? How can you be sure?


Nathan Irvine - GamesRadar
By Nathan Irvine posted 2 years, 11 months ago

In all honesty, some games would be better off left on the whiteboard at the design meeting. Whether they're too ambitious, too expensive or simply too good to be true, we're frequently led to imagine great things only to have our expectations dashed when the game finally arrives. How could these games be so good on paper yet underwhelm so spectacularly? Let's take a look...


By GamesRadar UK posted 3 years, 11 months ago
Legions of exasperated gamers whined that Kratos' escape from the bowels of Hell - complete with rotating columns of bladey cartilage, platforms of bone and two huge towers of spinning blades - was 'stupid', 'cheap' or 'toohardIwantmymummy!' but we loved it.

Justin Towell - GamesRadar
By Justin Towell posted 3 years, 11 months ago

Is it really worth the hassle just to play your old PSone discs on your PSP via your PS3? In some instances, yes. Find out how to get the best results with our guide.


By GamesRadar US posted 4 years, 6 months ago
Originally posted on May 22, 2007 Months before the 2007 Electronic Entertainment Expo, Sony Computer Entertainment of America flew a small army of journalists down to its headquarters in San Diego for its Gamer's Day, a pre-E3 sneak peek at games set to arrive on its PlayStation 3, PlayStation 2 and PSP platforms. Featuring dozens of games from Sony and third-party publishers, several of which were unveiled and/or made playable for the first time, the event was a staggering look at a swarm

Three weeks ago, our sibling site NextGen posted the article, "The Ten Greatest Years in Gaming." It was full of cool industry info, but the first thing we asked was, "So, the PlayStation was first designed as an add-on for the SNES. We get the irony, but what were we actually playing in 1993 that made it so great?" We checked it out. We made a huge list of the best games of the past 34 years, taped it to the wall, and fought for days about stuff like whether one Zelda is worth more than two
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