Killzone 2


By Ian Dean posted 3 years, 3 months ago

You may have missed it since only a select few gamers were invited, but the Killzone 2 closed beta trial has been well underway and word is the first hands-on raises more questions than it answers. The past three years have seen hype swell around Killzone 2 like no other game before it, so the chance for Joe Public to get hands-on and vent some opinions was a brave move by Sony. Brave and confident.


By Ian Dean posted 3 years, 5 months ago

Our latest chance to play Killzone 2 had us starting with the third mission in the game, coming just after the training sections. It’s the first mission proper against the Helghast and sees Sev and his Alpha team attacking the coastal town of Corinth to secure its resources. The opening is a rush of tracer fire, explosions and shrieking that mimics the classic opener from Medal of Honor: Frontlines.


Knee-jerk reviews after ten minutes' play-time. As is only right and proper.


Eric Bratcher - GamesRadar
By Eric Bratcher posted 3 years, 9 months ago

Well, here's a surreal moment that's been a long time coming. Almost three years to the day since we first saw the infamous "is it real or not?" Killzone 2 trailer at E3 2005, we've just seen the scene - heavily reworked, but nonetheless unmistakable - live and in real time in its proper place in the game.

As it turns out, it's the opening scene to the game's second level, Corinth River. Humanity is attacking the evil Helghast


By Barry Keating posted 3 years, 9 months ago

I think at the end of the day, people want a Killzone 2 that has fully realized the vision that we set out with the 2005 trailer. Fortunately for us, Sony has a great line-up for Christmas so there was no pressure at all to come out at that time. This means we can take our time to polish it,” so says Herman Hulst - managing director of Guerrilla when we caught up with him at the Sony’s Gamers Day in south London where PS3’s


By PlayStation World UK posted 4 years, 1 month ago
Jan 16, 2008 You know what the problem was with Killzone's original release. It was nothing to do with the quality of the gameplay or the much-touted startling never-before-seen level of graphical brilliance. Killzone was a classic case of a game that couldnt possibly live up to the hype, so its little wonder developer Guerilla has been content only to drip-feed information, screens and footage of the

By PSM3 UK posted 4 years, 6 months ago
Aug 16, 2007 After one pre-rendered trailer, 135 developers, 40 million dollars, and a typhoon of internet abuse, Guerrilla has finally done it - theyve proven to the world that Killzone on PlayStation 3 not only exists in playable form, but looks just as good as the “target footage” shown at E3 2005. At an exclusive unveiling in Los Angeles, we were treated to a live 30-minute demo of the game in action, with director Mathijs De Jonge and producer Steven Ter Heide playing a level
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