Much like the Oscars tend to ignore movies released between January and September, end-of-year game awards usually forget the top-notch software released in the first six months. It’s true that the holiday shopping season is stacked with surefire hits, but let’s not forget the games that kept boredom at bay when 2009 was still the New Year. ...
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Numbers. Man, there must be millions of ‘em. Seems like every other game on the shelf has a number in it. Boy, I bet you could count to a hundred using just videogame titles and related items. Let’s see if I’m right. ...
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Cue the banjo! It wouldn’t be the Week of Hate without our trademark “100 Reasons” videos. In case you missed it, last year we targeted game platforms. So this year we thought we’d change it up and go after a few popular genres. Up first, the ubiquitous shooter. ...
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Like petty school children bickering in a playground fight, gamers are obsessed with choosing sides. Never content to rate a game as simply “above average” or “slightly disappointing,” we allow internet hearsay, magazine previews, fanboy feuds and console preferences to push our views to ridiculous extremes. We can’t just like something… we have to deem it BEST EVER. We can’t just dislike something… we have to declare it EPIC FAIL. ...
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There are 52 things for you to find in Killzone 2. That’s 20 Intel cases and 32 shatterable symbols. Think you can find them all without our video guide? Well, then go right ahead, but we’re here if you need us.
That’s right, you need us. Go ahead and take a look at a few vids. Nice, aren’t they? ...
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It must be a tough job being a videogame artist. Tight deadlines, long hours, trying to replicate intricate concept art within strict technological limitations... and of course those pesky laws of real life. You see, for some reason people have this crazy notion that cars are smaller than houses. Yeah, what's all that about? We say to hell with it - these games certainly did ...
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TalkRadar’s 37th episode closes out a week tinged by two strange and insignificant controversies. First, baby games suddenly became relevant, after the babbling in Baby Pals was accused of harboring a hidden Islamic message. Then, (some of) the reviews for Killzone 2 hit almost a month ahead of the game’s release, prompting a cavalcade of outrage from people who felt the 9s and 10s were either too high, too low or just generally suspect ...
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Some games simply must have cooperative play. Gears of War, for example, was clearly designed with a co-op experience in mind – there are two main characters on the same mission with the same abilities with a strong personal bond. Blasting through the story with a friend lets you partake in that bond, which is a much more powerful experience than plain ol’ deathmatch or CTF. ...
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The game industry might have slowed things down during these dark early days of 2009, but never fear – TalkRadar continues to lumber ahead at its usual drunken pace. This week, we’ve managed to enrage the internet twice, and we discuss the drama along with our latest coverage of Killzone 2, this week’s Top 7 and one of the few good games to actually release this month. ...
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We just made it through the holiday rush, wallets scraped bare from last year’s heaviest hitters, and there are no fewer than eleven quality games about to rush us. The first quarter (January through March) is usually a time of “catch-up,” where you play all the stuff that keeps piling up on your teetering backlog of games. Not happening this time.No matter your platform there’s something killer on the way ...
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Like most of the gaming press, we’ve been taking some time lately to trudge through a pre-release copy of Killzone 2, and – in a shocking twist for a game that’s under tremendous pressure to be good – it’s pretty good. However, in our early attempts to play the game berserker he-man style (usually tantamount to suicide in any shooter that features a “cover” button), we found an interesting flaw that pops up mainly in Killzone 2's early levels. ...
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E3 2005 gave us the infamous MotorStorm and Killzone 2 trailers. They looked amazing - too good to be true. And of course, they were too good to be true, generated as 'target footage' for the developers. MotorStorm came close (sort of) but failed. And now we've got playable code of Killzone 2 sitting in our PS3, we can tell you that it doesn't look as good as that early footage.It looks better.Don't believe us? Then take a look ...
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Game advertising is a wacky business. We can picture tireless, cocaine-fueled pitch meetings where PR people strive to find a way to advertise a particular title. It seems as though every commercial boils down to either: gameplay, pre-rendered footage posing as gameplay, a bat-shit insane live action concept, or a amalgam of all those concepts. ...
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You know the problem with E3? You have to wait months before you find out if a game that looked great in July is going to kick ass or blow goats when it finally arrives in November. And it it sucks, you feel deflated. If only you could read, right here and right now, which games are really worth eagerly anticipating and which you should just start fitting for cement shoes right now. Wouldn't that make the world a better place?
Here, for the very first time, are the exclusive first reviews for all of the games you're most excited about this very E3. ...
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