Kane & Lynch: Dead Men


One in five Americans are born with some sort of personality disorder – something that makes them zag when everyone else zigs. It might be as subtle as a nervous tic, as confusing as Asperger's or as overt as psychopathy. But mentally unstable individuals are part of the real world – and part of the world of videogames as well. Sometimes their damage leads them to be horrible, monstrous villains, and other times it can make them loyal friends, or complex protagonists. No matter what it does to them, though, it's usually hard not to be sympathetic to their problems, and to, in a way, fall in love with them... even if they're murdering sociopaths...


If there were a list of Rules for Videogames, the #1 rule would have to be, “Always make cutscenes skippable.” But the number two rule may very well be, “Don't play games based on movies.” It's a truth that's been self-evident rarely without exception ever since ET stunk up the Atari 2600.

But Rule #2's been in for some revision lately, as GoldenEye-shaped aberrations and Butcher Bay-escaping anomalies defy the “movie games are crap” truism. Maybe the way to make a non-terrible adaptation is to hold off until you're sure you have a classic property on your hands. Given movie games’ review history, the simple act of getting them to a stage where people say they’re “well-executed” or “worth the price” is a pretty big step...


Dave Meikleham - GamesRadar
By Dave Meikleham posted 1 year, 6 months ago

Mario and Luigi. Abbott and Costello. Sunny and Cher. All fine double acts, no doubt. But you know the thing each of them were missing? Good old fashioned slaughter to really solidify their partnerships. That’s where the grizzly duos inside come into play. Inspired by our recent playthrough of Kane & Lynch 2: Dog Days, we’ve decide to document some of gaming’s recent, really homicidal pairings. Two murderers are better than one, after all.



By Tom Goulter posted 1 year, 10 months ago



After pumping goodness knows how much time, energy and capital into their baby, the last thing a developer wants is for it to fade into bargain bins unnoticed. You could tie it to a well-loved motion picture, thus ensuring a pre-existing audience… but what if you can’t afford the license? Then it’s time for what charitable reviewers might call “paying homage!” Here are 20 games that are just really, really big fans of their cinematic cousins… copyright be damned.


A lot can happen in 10 years. And it has. As part of this week's post-mortem of the last decade in gaming, we now present for you some of the weirdest, depressing, arousing, significant, entertaining and amusing events, happenings and milestones that have occurred in the wonderful world of games during the soon-to-be-expired Noughties.


Tyler Wilde - GamesRadar
By Tyler Wilde posted 2 years, 2 months ago

Anyone want to take bets on how long Bioshock 2’s multiplayer will last? If a multiplayer mode isn’t hugely popular, it isn’t at all. They either prosper or die, especially on consoles, where the community that can develop around dedicated servers isn’t present.


What's in a name? Well, when it comes to video games names, usually a lot of tiresome buzz words, clichéd phrases and way too much use of the letter x. We're tired of titles chosen by marketing men, which are more concerned with selling us an idea than telling us about the actual game. The following games are all guilty of these naming shames, so that's why we've given each a new moniker to more accurately sum up either what each one is about or the legacy each one has left.

Nathan Irvine - GamesRadar
By Nathan Irvine posted 2 years, 11 months ago

In all honesty, some games would be better off left on the whiteboard at the design meeting. Whether they're too ambitious, too expensive or simply too good to be true, we're frequently led to imagine great things only to have our expectations dashed when the game finally arrives. How could these games be so good on paper yet underwhelm so spectacularly? Let's take a look...


Whatever you may think, no developer ever tries to make a bad game. So how does it feel when several years of work are met with bad reviews and internet snark?
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