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Hydrophobia


Hydrophobia

First look at the game that's going against the flow

At its most basic level, the water chases Kate through the ship. Staying alive will mean keeping Kate’s head above water, searching out air pockets to catch your breath, navigating flooded rooms and corridors to find keys and getting around obstructions. But the water isn’t just an obstacle in itself. Objects will float in it making physical hazards; waves can sweep people away, and underwater currents create mini rivers in the ship. And then there’s the actual visuals - explosions, bubbles, spray, reflections and refractions that make for dazzling effect as the water sweeps through the ship.

Since Kate’s a female engineer with a massive terrorist problem on her hands, you won’t just have to survive the water (a feat in itself) but learn to control it. Got an enemy guarding the way? Why not remotely open a door, unleashing a forceful wave that brushes them away. You could also use the water to disguise a mine. But our favorite, which demonstrates the options for combining objects you’ll come across, is this: stuffing a rubber duck full of plastic explosives, you can place it on the water. Set it in the right place, and it’ll be taken downstream by the current, hopefully towards an enemy. Catch his eye and he’ll approach it. And the rubber duck will blow his face off.

So the water can be your friend, but it’s also your enemy, or more specifically, Kate’s. Whenever she’s in real danger her phobia kicks in and the screen will start to blur in monochrome, and operating her will become more difficult and it may even move to first-person mode. By making her safe, and by using judgment to intelligently dispose of enemies and solve puzzles, you’ll keep her calm and you in control.

And as if her fear, a sinking ship, water throwing objects violently through the boat and a ton of ideologically-driven, ruthless mercenaries weren’t enough to contend with, something also goes wrong with Nano Cell’s nanobots. Once they’re released into the watery environment, they begin to group together, become sentient, smarter and dangerous.

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dragonwolf  - 7 months 4 days ago 
looks nice
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The Knowledge

Hydrophobia

Genre: Action
Developed by: Blade Interactive
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First look at the game that's going against the flow
PS3 Preview  -  3 May 2007