Thought GTA IV’s multiplayer was just going to be bit of co-op? Think again. We counted ten different modes, including an explosive take on the Deathmatch blueprint, all packed with superb game options. Here are our good friends at Xbox World 360 UK, Tim Weaver and Rob Taylor, and their takes on four of the best game types they played.
GTA IV is a vast game, packed with detail. For every major set-piece, or game-defining mission, there are a thousand tiny things ticking away in the background, begging to be seen or explored. As in previous installments in the series, you could spend your whole time in the universe just moving about - there’s a sense of surrounding; a sense of time and place; a sense that around the next corner there’ll be something else to
While cruising the streets of "The LC" there's a lot more going on than just traffic, hookers, and the occasional drive by shooting. Like previous entries in the Grand Theft Auto series, tiny details are everywhere waiting to be discovered. And with GTA IV, the more compact game world allows for far more density of detail than any previous installment.
Tearing aimlessly through the streets of Liberty City, we punch the throttle of our stolen ride to see just how much speed we can squeeze out of a pokey four-door sedan. The commuter car's engine hums as we drift around a corner, and a group of pedestrians wanders into our field of view. Without a second thought, we swerve onto the sidewalk and slam into a middle-aged woman, leaving a blood-splashed dent in our car's hood as the remaining
By now, you might have had a chance to check out the preview that went up earlier today from our UK counterparts (and if you haven't, you really should), which beautifully describes what it's like to cut loose from structure and dick around freely in the vast, open playground that is Grand Theft Auto IV. The beauty of an open-ended game like GTA IV, however, is that two people can play for two hours and see completely different things, which is
We walk away from our first GTA IV hands-on encounter with a hundred stories to tell. The two hours we spent locked away with the game at Rockstar's London HQ was abundant with hilarious, outrageous, explosive and downright unbelievable moments.
Since our latest demo of GTA IV, Rockstar has announced that the game will be released worldwide for PS3 and Xbox 360 on April 29.
It's been a full five months since our last real look at Grand Theft Auto IV, and all we've seen since then is a single trailer, the box art and a trickle of occasional details. That trickle turned into a spurt last week, however, when we met up with Rockstar to see what they've been up to - which, incidentally, appears to have been making the game a whole lot
We've seen teasers, full trailers and long walks through crumbling B-list boroughs. We've analyzed and re-analyzed it to death. We've conjectured like mad and anticipated like crazy, and now - just three months before it's due to be released - we've had our first real glimpse of what it'll really be like to play Grand Theft Auto IV.
Our demo started in Star Junction, Liberty City's equivalent of Times Square, at roughly 5:30 in the morning (game time, of course). After looking around at the
The GTA IV demo we've just sat through is possibly the most theatrical and well rehearsed we've ever experienced. Speaking later with fellow game journalists who have witnessed the same spectacle, it appears each character movement, pause in the action and camera position has been reproduced identically for each showing of the game.
There's a reason for this. Not positioning the camera in a particular way would have exposed unfinished textures and scenery. Not something you want to be drawing