Mikel: And so they do. Like that guy sitting over on the steps of a house, tapping his foot. Look at him; he's so realistic, sitting there minding his own business, that I hardly want to punch him at all. Same goes with the other people, talking on payphones, lighting cigarettes, chatting with each other in the street; these aren't just paper targets anymore.
Charlie: You're right. They're so solid that when Niko bumped into one on the sidewalk, it knocked him a little off balance. And then I loved how Niko took one last look over his shoulder at the annoyance before continuing his walk.
Eric: Yeah, the regular people are far more lifelike than they were before. The animations were super-smooth, and the little things, like the way I heard the dude's Zippo flick when Niko walked by as the guy was lighting a cigarette, were fantastic.
Mikel: I do wish Niko didn't walk so slowly; GTA 's about action, and also speed and explosions. But I guess this demo is about letting us take in the detail as Niko goes for a leisurely stroll.
Eric: I think they were just going really slowly to let us take it all in. He moved okay when he broke out into a run, and leaned slightly in the direction he was going, just like a real person would. I loved it.
Mikel: Yeah, the people were great. Too bad there weren't any in that seemingly random house Niko ducked into, but the fact that he was able to walk right into a detailed interior environment with zero loading was pretty awesome.










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