We've said before that Gran Turismo 5 must be the best racing game ever. With so many years of development and such a brilliant base of four trailblazing games to build from, it can only be amazing. However, having played it at Sony's London offices, I can confirm Gran Turismo 5 is not a revelation. It is an incredibly stubborn series, steadfastly refusing to follow GRID and DiRT 2's lead and sticking instead to its own idiosyncratic ideals.
If you've been following coverage, you're probably afraid I'm about to confirm your deepest fears. But rest assured that while some aspects are shocking, others are quite brilliant. So take a deep breath - let's take it out onto the track.
It's been delayed so much, we almost didn't believe it when we discovered that Gran Turismo 5 - NOT Prologue, but the actual sequel - was playable on the Gamescom show floor.
Playable it was though, albeit a very particularly stingy demo with just a single car and track to try. But it did give us a sneaky peak, for the first time, at actual car damage in a Gran Turismo game.
The course we played is a new track set in Tokyo (Tokyo
The first big surprise of GT5 is the inclusion of actual licensed championships. You can’t beat the authenticity of races held with a full championship licence, and as an area of expansion for the series it’s an exciting one. Fans of motorsport will be ecstatic, and regular players will benefit from a richer, deeper and more convincing experience in those portions of the game.