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Genji: Days of the Blade


Not even four warriors can keep endless hack-and-slash from going stale

The main problem with Genji: Days of the Blade is that you've already played this game a million times, only it was usually a lot snappier than this. Apparently responding to complaints that the first Genji was too short, the developers decided to make each level really long and fill them with repetitive, inescapable, force field-enclosed fights against waves of baddies. Some of the levels are pretty cool, sure, but even the awesome boat-to-boat naval battle at Dannoura gets old after an hour or two of slicing up tough demon samurai and dodging offscreen archers.

Luckily, Genji has a few cool touches that keep things somewhat interesting. You've got incredibly stylish Kamui attacks, for example, which enable you to transport all nearby enemies to an alternate plane of reality. There, you can cut them all down in turn with a button-tapping minigame that leaves them helpless to defend themselves, so long as you hit the buttons on cue. You can also beef your fighters up with boosted stats or unlockable weapons that open up new combos and attacks.

 
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The Knowledge

Genji: Days of the Blade

Genre: Action
Expected release date: 11/17/2006
Published by: SCEA
Developed by: Game Republic,Sony
Franchise: Genji
6 DECENT
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