We recently got a chance to check out NCAA Football 08s new features, and we can tell this right now: the game is mind-floggingly complex. It takes the management aspects of football to extremes of realism. Dynasty mode has been the signature feature of the NCAA Football series, and with 08 the depth has just about reached the Earths core.
You can spend hours not even playing actual football, but instead scouting recruits, calling them and pitching your school, and even planning their campus
The newest Battlefield game doesn't seem like a Battlefield game at all. Luckily, that's exactly what its creators had in mind - something different.
To begin with, this entry in the acclaimed multiplayer-focused series is much more interested in single player. Everyone knows Battlefield can handle intense online competition, which is why the makers of Bad Company are eager to prove that it can also excel at storytelling and characters.
Soldiers at your control aren't generic avatars anymore.
The view from above always makes the most sense. With Medal of Honor: Airborne, industry veteran Patrick Gilmore has looked back over years of virtual war to figure out how, in this golden age of AI and physics, EAs troubled series can reinvent itself. He could be the ideal candidate for the job. Hes associated as much with Disney as D-Day, having produced over a dozen games starring Mickey and co, he brings a fresh perspective to a series thats long been considered stale. And despite Airbornes
We recently managed to haul Lars Johansson, producer of The Darkness, out of the shadows of the Starbreeze studios and into the light to talk us through two levels of his supernatural horror thriller. Joining him for the commentary were art director, Jens Mathies, and the lead gameplay designer, Fredrik Ljungdahl.
The walkthrough is presented in two parts, both of which you can find below. And if you find you need more enlightening on this dark and mysterious game you can check out our
We've hinted at some pretty serious concerns with The Darkness before. There seemed to be a limit in level size, it was easy to get lost and it had twitchy controls. We've spent hours with an almost-done code, and we're delighted to report some of our worries have been soothed. The Darkness might not eclipse the unexpected magnificence of Chronicles of Riddick, but it's packed with imagination, blood, guns and kick-ass environments.
And after establishing themselves as king of the videogame
You know all those personality traits that your girlfriend and the police constantly scold or arrest you for? Like how you sprint around and chew bodies into chunks with all-devouring bullet-barrages from your mini-gun. Or how youll just liberate the fire demon that lives in your arm and send it out to murder, or at least mangle your forearm so you can cast destructive spells with your voodoo blood.
Well buddy, your hunger for ultra-gore will inaugurate you as our Messiah in September 2007.
Alain Tascan of EA Montreal wasnt too impressed with Epics high-octane, high-scorer Gears of War - the Vice President of the company that brings us yearly sports and Harry Potter updates felt that the vicious antics of Fenix and co. lacked innovation. Crazy words indeed, but at least he had the decency to admit that if Army of Two fails to dazzle, he will be guzzling Milk of Magnesia in an attempt to digest those words.
But with each passing new scrap of info on this wise-cracking,
You know, it doesn't matter how visceral the gore is or how realistic the violence looks onscreen - a shooter doesn't feel real when you're holding a boomerang-shaped controller or tapping away at a PC keyboard. That's why arcade light gun games will always have a place in our hearts, and that's why Time Crisis 4 has our adrenaline blasting up through our guts and spilling out our noses. No, wait - that's ketchup. That doesnt make
The concept behind Dynasty Warriors: GUNDAM is bulletproof - take the mindless button mashing of one series and replace its army of Chinese supermen with towering robots. Instead of one invincible leader commanding a horde of brain-dead human helpers, you play as one invincible walking tank commanding a horde of brain-dead Zaku. At least it's not another Dynasty Warriors game, right?
And as it turns out, the fact that humans have been booted out to make way for the vast universe of Gundam
Theres nothing more satisfying in Fight Night Round 3 than watching your foe slumped onto his corner stool looking like hes been hit with a sack of rocks. After all that training and time spent perfecting haymakers, this is your reward. Swing after deadly swing stuns your opponent until his face swells up like the Elephant Man and the skin pulls apart like tiny fleshy curtains. Theres sadistic pleasure in wrecking his face with jabs rather than just knocking him