Forget what the ESRB says - dismembering monsters and punk-ass soldiers with a living steel boomerang in Dark Sector is neither "excessive" nor "offensive." It is awesome. A little disturbing, maybe, but if you don't want to see some bad guy rolling around on the ground clutching at a bleeding stump instead of trying to kill you, then why are you hurling sharp hunks of metal around in the first place?
OK, yes, Dark Sector is pretty gruesome, and its spurting gore - brought on mostly by tosses
At first glance, Juiced 2: Hot Import Nights, looks like another typical T&A affair. At times it felt like we were flipping through an issue of Maxim as dancers shimmied up and down poles in menu backgrounds while Juiced Girls popped up to attack us at every turn, firing off steamy stares towards the camera at every loading screen.
With wet women touching themselves and looking about as perky as can be in nearly every screen not directly related to controlling a moving vehicle, Juiced 2 has
When youre dealing with a convoluted plot in which scientists want to perform nano-experiments to purify water on a “molecular level” aboard a ship the size of a city thats about to get taken over by socio-environmental terrorists as it floats in the Indian Ocean; youd be right to reach for that klaxon marked “bullshit.”
We do know that the terrorists who want to disrupt the experiments follow the teachings of 19th century political economist Thomas Malthus who
Announced in 2005, shown at E3 2006, and confirmed for the 360 in 2007, Quake Wars is still an awkward one to preview. The coders at id Software love showing off their technology but aren't so keen on going into specifics about the game, yet as the launch draws near, morsels of information are starting to emerge and once again we find ourselves looking at one of the highlights of the year's many online first-person shooters.
Quake Wars favors massive Battlefield 2-style maps, but adopts a much
Alma - as seen in F.E.A.R. and F.E.A.R.: Extraction Point
Most action games owe a debt to Hollywood, but this scary little girl with long black hair was a particularly blatant borrowing from Japanese horror. Still, a spectral tween who could murder entire platoons of crack soldiers in the blink of an eye, and a foe that can never be defeated? Damn.
Anna Navarre - as seen in Deus Ex
Deus Exs supporting cast was full of great characters, but fellow cyborg agent Anna was the standout. Initial
For fans of Segas flagship racing series, the following sentence will come as a big relief. The new Sega Rally game feels like a Sega Rally game. We know because weve played it for hours, racing on four different tracks at Sega Racing Studio in Birmingham on both PS3 and Xbox 360.
If we sound surprised, or at least relieved, its because up until now we had only been shown what was basically a tech demo of six cars racing around a pretty, but featureless track. It looked alright, but not
We recently got a chance to check out NCAA Football 08s new features, and we can tell this right now: the game is mind-floggingly complex. It takes the management aspects of football to extremes of realism. Dynasty mode has been the signature feature of the NCAA Football series, and with 08 the depth has just about reached the Earths core.
You can spend hours not even playing actual football, but instead scouting recruits, calling them and pitching your school, and even planning their campus
The newest Battlefield game doesn't seem like a Battlefield game at all. Luckily, that's exactly what its creators had in mind - something different.
To begin with, this entry in the acclaimed multiplayer-focused series is much more interested in single player. Everyone knows Battlefield can handle intense online competition, which is why the makers of Bad Company are eager to prove that it can also excel at storytelling and characters.
Soldiers at your control aren't generic avatars anymore.
The view from above always makes the most sense. With Medal of Honor: Airborne, industry veteran Patrick Gilmore has looked back over years of virtual war to figure out how, in this golden age of AI and physics, EAs troubled series can reinvent itself. He could be the ideal candidate for the job. Hes associated as much with Disney as D-Day, having produced over a dozen games starring Mickey and co, he brings a fresh perspective to a series thats long been considered stale. And despite Airbornes
We recently managed to haul Lars Johansson, producer of The Darkness, out of the shadows of the Starbreeze studios and into the light to talk us through two levels of his supernatural horror thriller. Joining him for the commentary were art director, Jens Mathies, and the lead gameplay designer, Fredrik Ljungdahl.
The walkthrough is presented in two parts, both of which you can find below. And if you find you need more enlightening on this dark and mysterious game you can check out our