Sometimes, games look good. Sometimes they look bad. Sometimes they look so bad, we want to stop playing them, take them out of the machine and kill them till they're dead. Occasionally, this happens completely out of the blue in an otherwise great-looking title… and that's what we're here to look at today, in nine different flavours
What reason could EA have to move the latest version of Tiger Woods from its typical August release all the way up to June 16th? The U.S. Open, of course! “But the U.S. Open isn’t in the game,” you say. That’s where you’re wrong. Tiger Woods PGA Tour 10 now has the U.S. Open license, in addition to this year’s Open course: Bethpage Black.
All this talk about fighting games lately may have you thinking, “What about that awesome fighter Tekken? Isn’t a new one of those coming soon?” Well, your inquisitive mind is correct - Tekken 6 is coming this year for both the 360 and PS3, probably in the fall if we had to guess. Recently we had a rundown of some of the fighters, and now it’s round two.
What’s the best part of any car race? The mad crazy wrecks. Hockey game? When a 6’5” Czech man-beast levels a lesser player with a right hook. Ultimate fighting? The whole thing. We like seeing people destroy each other; it’s in our blood. Or maybe it’s in their blood, and the way it spills everywhere and inspires unanimous ‘YEAHs from stadiums full of adrenaline junkies too timid to risk their own
Quote of the Week: [On IGN’s review breakdowns] How do you even score a game’s sound anymore? What if my soundtrack is all Beethoven and Led Zeppelin? Insta-10!
In all honesty, some games would be better off left on the whiteboard at the design meeting. Whether they're too ambitious, too expensive or simply too good to be true, we're frequently led to imagine great things only to have our expectations dashed when the game finally arrives. How could these games be so good on paper yet underwhelm so spectacularly? Let's take a look...
Some characters are just doomed to die in games. It seems the Nazis were born to wear sharp uniforms and chow down on your bullets like a tasty bratwurst. Cops are always destined to get blown up by your rocket launcher a day before retirement. And the sole purpose of videogame zombies is to have Piñata-style heads that explode with the slightest contact – just replace the tasty treats with festering bits of frontal
Pain, eh? Nature's way of saying 'this'll learn ya' when you do something stupid like fall on your keys in a nettle patch made of razor wire. With salt on it. Videogame-wise, however, there's virtually no chance a game will be able to physically cause you pain. Thankfully, there's a much more cathartic alternative - you get to inflict it instead.
There are several ways to gauge how far videogames have come since their bleep-blorp beginnings. You can look at graphics, gameplay complexity, or as we’re about to illustrate, how your character actually dies in the game. As technology improved, so did the deaths suffered by the myriad protagonists, eventually progressing to the point where, today, you live through that death in the first person, forced to watch your hero’s grisly final moments
While game content, design and technology constantly change year after year so does game packaging and design. This interests us. So we've taken 10 major game series and visually charted their logos' progression to see how they've evolved.