All PS3 Features


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Aug 15, 2007
PS3 Feature | Warhawk
Warhawk is a game every PS3 gamer should buy this September. It's a one-trick pony, for sure, being effectively an online-only game (think classic PS2 mash Twisted Metal: Black Online). But Warhawk 's one trick is so entertaining, so appealing, so much chaotic fun, that it puts to shame even the bigger names on the release schedule. In fact, having played a near finished version for several days (after blasting through the recent beta, too) we have to say we're more excited about Warhawk's ...
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Mar 23, 2006
PS3 Feature | Warhawk
Sony big-wig Phil Harrison's keynote speech at the Game Developers Conference on Wednesday was focused mainly on Sony's hardware and online initiative, but all that stuff is meaningless without games to back it up. Fortunately, several developers took the stage during the keynote to finally give us a glimpse of what the PS3 really looks like in motion - and for the record, it looks ...
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Oct 2, 2007
PS3 Feature | White Knight Story
Oct 2, 2007 1) Let's get straight to the point: it's got seven-metre tall knights smacking the shit out of each other. That's taller than Shaq and about the same size as a Predator. We're sold already 2) Level-5's excellent RPG pedigree consists of Dark Cloud, Dark Chronicle (Dark Cloud 2 in the US), Dragon Quest VIII: The Journey of the Cursed King and Rogue Galaxy, as well as the Jeanne D'Arc on PSP. So it's bound to be good - we'd put money on it. 3) It'll be a mammoth 50-60 or so hours ...
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Sep 29, 2006
PS3 Feature | White Knight Story
Japanese developer Level-5 is all over the map these days. After finishing work on Dragon Quest VIII, the company is getting renewed attention from fans, partly thanks to its upcoming PS2 space-pirate epic Rogue Galaxy. But a lot of the interest is coming from the just-unveiled White Knight Story for PS3, which debuted in a stunning trailer at the Tokyo Game Show. During TGS, we had an opportunity to sit down with Akihiro Hino, Level-5's CEO and president, and pick his brain about ...
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Feb 28, 2008
PS3 Feature | Wipeout HD

Distilled gameplay, old-school values and why you need never load another disc into your console again. We take a look at how new-gen technology has revitalised old-gen gaming and even sparked a new wave of superb retro-style games. ...

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May 30, 2006
PS3 Feature | WWE SmackDown! vs RAW 2007
Friday 19 May 2006 With the long running WWE SmackDown! series about to make the transition to next-gen - SmackDown! vs Raw 2007 will be released on PS3 and Xbox 360 later this year, alongside PS2 and PSP versions - we were recently given a rare opportunity to quiz the masterminds behind the game, the Yokohama-based development team Yuke's. In part one of our exclusive interview, we quiz them on next-gen difficulties, how they sidestep not being able to motion-capture top WWE stars, and what ...
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May 26, 2006
PS3 Feature | WWE SmackDown! vs RAW 2007
Wherever the future of gaming takes us, we know there will be wrestling there. WWE SmackDown! vs RAW 2007 proves it, riding the next-gen wave with fully interactive wrestling arenas, brawling in the stands, more realistic grappling and some of the slickest-looking wrestlers you've ever seen. (For the full scoop, check out our hands-on preview.) During E3, we sat down to pick the brains of two of the game's developers - Hiromi Furuta, senior vice president of Yuke's, and Taku Chihaya, senior ...
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May 26, 2006
PS3 Feature | WWE SmackDown! vs RAW 2007
In part one of our interview with two of the developers of WWE SmackDown! vs RAW 2007, we learned about wrestler rosters, new opportunities for dirty tricks and their sources of inspiration. In part two, Yuke's Senior Vice President Hiromi Furuta and Senior Director Taku Chihaya (along with translator and project manager Colin Mack) talk about making the leap to next-gen consoles, their thoughts on the Wii and why the PS2 version won't suck despite its current-gen tarnish. When you first ...
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May 24, 2006
PS3 Feature | WWE SmackDown! vs RAW 2007
Wednesday 24 May 2006 In part two of our exclusive interview, SmackDown! developer Yuke's talks PS3 controllers, keeping up with roster changes, elusive legends and Wii. To read the first part of the interview, click here. Sony recently announced its new PS3 controller will have a motion sensor. Can you see a way of using that in a future SmackDown! game? Taka Chihaya (Yokohama studio senior director, Yuke's): Well, I only touched one for the first time at E3 so I haven't had much time to ...
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May 5, 2006
PS3 Feature | WWE SmackDown! vs RAW 2007
This is a big year for WWE SmackDown! The long-running wrestling series - it debuted on PSone in 1999 - will be released later this year on PS2, PSP, PS3 and Xbox 360. This marks not only its next-gen debut but also the first time a SmackDown! game has appeared on a non-Sony platform. You'll be able to read our exclusive hands-on of SmackDown! vs RAW 2007 direct from E3 next week. But in the run-up to getting intimate with the game, we caught up with THQ creative manager Cory Ledesma to find ...
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