This week marks the beginning of the end for the 2008 holiday season, and by now, you probably either can’t wait for Christmas to get here, or you’re desperate for the whole ridiculous carnival of insane consumerism to be over for another year. Whatever your case, now is as good a time as any to take a deep breath and remember that, yes, there are other holidays out there. ...
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Perhaps better than any other creative medium, videogames have managed to recreate entire ecosystems of imaginary creatures and presented them in an observable context. Books and movies may offer detailed glimpses of anatomy and behavior, but only in videogames does the observer interact with organisms and experience behaviors first hand. ...
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You know the only real problem with downloadable content? It’s typically designed by the same people who made the original game. That’s boring. Why not give other folks, who don’t necessarily worry about whether something is “a good idea” or “sensible” or “legal,” a shot? Sure our ideas might be a little unusual at times, and a couple of them could conceivably land someone in jail. ...
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Before we dunk our collective heads into the salty man-pool that is E3 2009, let’s take a moment to reflect on the events and images of E3 2004. Just five years ago Nintendo was struggling, Sony was unquestionably on top and Microsoft only had Halo 2 to keep fans attentive. Today… well, it’s a little different, but let’s not get ahead of ourselves ...
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Because we enjoy making graphs, looking at graphs, and talking about graphs so darn much, we decided to do a little research experiment. Our goal was to discover which numbered entry in a game series (not the number of games into the series, the actual number in the game’s title) is most often the best. Is it scientific? Not in the least, but it still might surprise you. ...
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