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23 Apr 2007
PS3 Feature | Ratchet & Clank Future: Tools of Destruction
Dont let that furry face fool you. Ratchets back pocket holds more hi-tech gadgets than James Bonds garden shed. Despite the puzzles, the platforms and the slick cutscenes, the Ratchet & Clank games have as much furious action as any PS2 shooter out there. With the series now inbound on PS3, its time to take a look back and reflect on why you should be excited about it. Resistance proved once more that Insomniac can craft imaginative weapons and realize them slickly. Now, with that PS3 ...
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23 Mar 2006
PS3 Feature | Ratchet & Clank Future: Tools of Destruction
Sony big-wig Phil Harrison's keynote speech at the Game Developers Conference on Wednesday was focused mainly on Sony's hardware and online initiative, but all that stuff is meaningless without games to back it up. Fortunately, several developers took the stage during the keynote to finally give us a glimpse of what the PS3 really looks like in motion - and for the record, it looks ...
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25 Nov 2009
PS3 Feature | Red Dead Redemption

We bin the backing music and introduce a menace to the proceedings - George and his soundboard. Oh, and there's some talk about games too. ...

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25 Aug 2009
PS3 Feature | Red Faction: Guerrilla
PS3 - Red Faction: Guerrilla - Red Faction Guerrilla: Demons of the Badlands - review

The main campaign of Red Faction: Guerrilla has received its fair share of accolades, chief among them our suggestion that it's one of 2009's most intense, satisfying experiences. The majority of its appeal comes not from story or character, but from using guns, missiles, trucks, even walking mech-tanks to annihilate buildings in the most destructively gratifying manner we’ve ever played. ...

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20 Jul 2009
PS3 Feature | Red Faction: Guerrilla
PS3 - Red Faction: Guerrilla - The Top 7... evil corporations

Yes, your boss is evil. The fritzy coffee machine and the copier are evil. The guy in your department who says, “long lunch today?” is pure evil. There’s probably a sub-cavern in hell with extra bubbly lava reserved for people who say “taskforce,” “mindshare,” “workflow,” “ping,” “team player,” “value add” or “pro-active.” ...

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18 Jun 2009
PS3 Feature | Red Faction: Guerrilla

Why can’t some people just call a spade a spade? Or, in the case of video games, call a health pack a health pack, instead of a multi-purpose, cosmic healitron 3000. We’re sick of developers trying to give their games extra context or dimension by pasting unnecessary and sometimes baffling terminology onto simple, every day game actions or objects. It’s convoluted, embarrassing and totally comically. Below are some of the ...

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23 Apr 2009
PS3 Feature | Red Faction: Guerrilla

Resident Evil 5Light and Dark mechanics

What they promised

Prior to the game’s release, Jun Takeuchi, the producer behind Resi 5, promised heat and lighting effects that would genuinely have an impact on gameplay, in turn, distinguishing it from the illustrious fourth game. He hinted when Chris stepped out into sun-kissed areas from dark buildings the screen would blur, as his eyes adjusted to the change in light. Capcom ...

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4 Apr 2009
PS3 Feature | Red Faction: Guerrilla
PS3 - Red Faction: Guerrilla - The glorious carnage of Red Faction: Guerrilla

VIDEO: We didn't just wreck things. We wrecked them SPECTACULARLY.  ...

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2 Nov 2009
PS3 Feature | Resident Evil 5

The art, science, and tragic history of the greatest gaming innovation known to man. ...

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30 Oct 2009
PS3 Feature | Resident Evil 5

Incestuous. That’s the best way to explain the ongoing relationship between horror films and games. First games stole from films in early licenses like Halloween and Texas Chainsaw Massacre, then horror films stole from games, most obviously in the ‘works’ of Uwe Boll like House of the Dead and BloodRayne.

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