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5 Jun 2009
PS3 Feature | Ratchet & Clank Future: A Crack in Time
PS3 - Ratchet & Clank Future: A Crack in Time - E3 09: Why wait? E3's hottest games reviewed NOW

New Super Mario Bros Wii

Getting one of the best platformers of all time with four player support should be a godsend, right? Sorta. And even though the game retains the DS’s impeccable tight and intuitive, the characters goofily occupy a physical space in a relatively small field. “Up To Four Friends!” can now halt your movement, ruin timed jumps, and even swallow you while riding on Yoshi. Furthermore, one player ...

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17 Jul 2008
PS3 Feature | Ratchet & Clank Future: Quest for Booty - PS3 Network

This year's E3 press conferences might have been a tad on the dull side in terms of big revelations, but Sony has pulled a few interesting smaller announcements out of its big corporate sleeve today. ...

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25 Feb 2009
PS3 Feature | Ratchet & Clank Future: Tools of Destruction

Abnormally sized limbs that are sort of funny to look at: a premise that only minutes of arduous brainstorming could have birthed. Can we actually fashion a coherent article with a subject weaker than the plot of a Family Matters episode? Carl Winslow would believe in us, and it isn’t as if it hasn’t worked for us in the past. Enjoy, and be sure to come back next week for “100 slices of bacon that look like Mario.” ...

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24 Feb 2009
PS3 Feature | Ratchet & Clank Future: Tools of Destruction

Some characters are just doomed to die in games. It seems the Nazis were born to wear sharp uniforms and chow down on your bullets like a tasty bratwurst. Cops are always destined to get blown up by your rocket launcher a day before retirement. And the sole purpose of videogame zombies is to have Piñata-style heads that explode with the slightest contact – just replace the tasty treats with festering bits of frontal ...

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27 Jan 2009
PS3 Feature | Ratchet & Clank Future: Tools of Destruction

Promoted as the hardest thing since Chuck Norris’ forehead, the following collection of grizzled marines, legendary soldiers and black-hearted school children cut imposing figures. Break past the Duke Nukem tough veneer, though, and you’ll actually find most of these hard men are really as daunting as the Wii’s processing power.

If over-pronounced bouts of masculinity are a sign of insecurity, then these boys must all ...

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20 Dec 2007
PS3 Feature | Ratchet & Clank Future: Tools of Destruction
20th Dec, 2007 Gaming is an up and down experience. Some years cram top quality titles into our every orifice until were bursting with videogame joy and have excess polygons dripping messily out of our ears, while some other years… Well, some other years are 1983. In 2007 though, weve had a very good year indeed. A scarily good year in fact. One which has provided us so much brilliance on every format that its a genuine worry that the laws of karmic balance will soon bring us a plague ...
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29 Nov 2007
PS3 Feature | Ratchet & Clank Future: Tools of Destruction
Nov 29, 2007 1) Use the best guns ever Over 97% of videogames are about guns.* And yet heres a game defined almost entirely by gunplay that feels anything but tired. Whats the secret? Imagination, Gandalf-level programming skills and colour by the circus-load. Every time you pull the trigger in Tools of Destruction, a great big pile of voodoo gunpowder speeds out of it and makes the screen go maximum awesome. Guns that make us grin instead of grimace? Thats the real future right ...
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26 Oct 2007
PS3 Feature | Ratchet & Clank Future: Tools of Destruction
After months of anticipation, Ratchet & Clank Future: Tools of Destruction has finally hit the PS3, and it's... easy. Almost too easy. Even by the standards of the series. But as seasoned Ratchet fans know, playing a Ratchet game is about much more than just blasting your way straight through its storylin, and this shooty-jumpy powerhouse is no exception. Ratchet & Clank Future is packed to the gills with hidden nooks, crannies and incentives to explore them, not the leaset of which are the ...
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17 Aug 2007
PS3 Feature | Ratchet & Clank Future: Tools of Destruction
Right now, every other major game-news outlet on the planet is telling you about the trip they took down to developer Insomniac's headquarters in Burbank, Calif., last week to play Ratchet & Clank Future: Tools of Destruction, and how awesome the game is going to be. We took the same trip, but even though we liked what we saw, and even though we're confident Insomniac won't release anything less than a top-notch product, there were a few things that got under our skin. They got under a lot of ...
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26 Jul 2007
PS3 Feature | Ratchet & Clank Future: Tools of Destruction
Originally posted on May 22, 2007 Months before the 2007 Electronic Entertainment Expo, Sony Computer Entertainment of America flew a small army of journalists down to its headquarters in San Diego for its Gamer's Day, a pre-E3 sneak peek at games set to arrive on its PlayStation 3, PlayStation 2 and PSP platforms. Featuring dozens of games from Sony and third-party publishers, several of which were unveiled and/or made playable for the first time, the event was a staggering look at a swarm ...
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