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19 Nov 2009
PS3 Feature | PlayStation 3
PS3 - PlayStation 3 - The secret shops of Akihabara

Whether you’re looking for electronics, hardware, anime, games, or anything remotely geeky, you’ll find it in Akihabara, a bustling shopping district in Tokyo, Japan. Located just north of Tokyo Station, Akihabara is really three towns in one. It’s a haven for tech hobbyists, a paradise for anime fans and gamers, and a popular tourist destination. ...

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17 Nov 2009
PS3 Feature | PlayStation 3

To be called a 'fanboy' is one of the worst insults in gaming. It suggests a misguided person characterised by an irrational devotion to a piece of software or soulless mega-corporation. A person incapable of intelligent thought. A person that is a despised twat.

But wait. Let's cut them some slack for a moment and think what purpose fanboys actually serve (beyond being a dumping ground for derision). We fancied a bit of a challenge, ...

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6 Nov 2009
PS3 Feature | PlayStation 3
PS3 - PlayStation 3 - 50 iPhone games you need to play

Is there anything better than a bag of popcorn, a cushy sofa on which to recline and an iPhone or iPod Touch loaded with games? Well yeah, there is, especially considering what popcorn fingers can do to a touchscreen. But when you’re on a bus on your way to work, being able to punch up a bloody gorefest like Alive 4-ever or kick it through the uprights in a football sim does help while away the commute time. ...

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6 Nov 2009
PS3 Feature | PlayStation 3
PS3 - PlayStation 3 - 100 A buttons

How many times in your life have you pressed “A” on a NES controller? Though we may not specifically remember every single occurrence of A-button pressage, we are left with a lingering sense of what that little red dynamo could do. Jumping, mostly, and sometimes shooting or punching or maybe some other stuff if it was one of those weird games. ...

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2 Nov 2009
PS3 Feature | PlayStation 3

The art, science, and tragic history of the greatest gaming innovation known to man. ...

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30 Oct 2009
PS3 Feature | PlayStation 3

All this week our friends at 3D World have been looking at the landmark 3D titles in gaming, starting in the arcades and charting the most cutting-edge advances in 3D technology all the way to the games that we play on home consoles today.

Night Driver (Atari, 1976)

Generally held to be the very first 3D video game, Atari’s Night Driver managed to conjure a 3D experience out of very little computing horsepower by ...

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26 Oct 2009
PS3 Feature | PlayStation 3
PS3 - PlayStation 3 - The Top 7... Scariest games you've never played

We fear the unknown. Psychologists have proven that nothing troubles the human mind more, in fact, than that which cannot be predicted. Our phobias of death, darkness and strangers all stem from this single, simple truth. Apparently, so does our predictable taste in horror games. ...

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21 Oct 2009
PS3 Feature | PlayStation 3
PS3 - PlayStation 3 - 18 awesome games that died at retail

There’s a widespread notion in the videogame industry that game reviews can have a profound impact on game sales, and for the most part the evidence bears that out. But as tempting as it is to gloat about the supposed power that we, the videogame press, hold over the livelihoods of publishers and developers, it’s not always true. In fact, history is littered with countless examples of megahit games that had originally been ripped to shreds by reviewers ...

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21 Oct 2009
PS3 Feature | PlayStation 3

What to expect

- Another red-ringed Xbox 360- Dave revealing that he rubs pizza on walls- And that he's up for a fight...- Giant cock. Roaches- And lovely, lovely Dobles ...

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20 Oct 2009
PS3 Feature | PlayStation 3
PS3 - PlayStation 3 - The top videogame controller buttons - Part 1

Back before you were a gamer, we didn’t have the multi-button, clickable-thumbstick, solar-powered controller gizmos you have today. We used to have to invite friends over and work together to push down the A-button because it was too stiff to move on our own. If we were lucky, we’d get two, maybe three good presses in before it got stuck and Mario just had to hope the rest of the level was flat. ...

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