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19 Oct 2007
PS3 Feature | The Orange Box
Oct 19, 2007 Huzzah! The Orange Box is released today (It's already out in the US), bringing what's perhaps the best videogame series ever conceived to Xbox 360 (and PlayStation 3, eventually) bundled along with one of the greatest multiplayer mashups and the world's first perfect game. Given that Gordon Freeman's only made one visit to consoleland, with Half-Life on Xbox and PS2, we thought living-room gamers might need to catch up. Much of the info contained in this article is only gleaned ...
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9 Oct 2007
PS3 Feature | The Orange Box
Oct 9, 2007 The Orange Box goes live at 12:00 am Pacific Time on Oct 10, and 8:00 am in the UK. If you're on the beta now, prepare to own some noobs when the great unwashed come flooding in. And if you haven't preordered, you're going to need a headstart. Either way, it's time to brush up on a few of the lesser-known factors in the TF2 ...
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26 Jul 2007
PS3 Feature | The Orange Box
Having written sci-fi and horror novels such as Dad's Nuke, The Orchid Eater and The 37th Mandala, Marc Laidlaw joined Valve in 1997 during the development of the original Half-Life. He's a charming guy, and given the opportunity to speak on his specialist subject, he does so perceptively and at great ...
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24 Sep 2009
PS3 Feature | Overlord II

In the context of a game, Achievements and Trophies are harmless. They're just carrot-dangling tactics that we're happy to indulge for our greedy pursuit of intangible virtual rewards. We wouldn't think twice about nail-bombing a kitten orphanage if it meant five more gamer points.

But, let's say, purely for the purposes of this here article, that we take Achievements and Trophies out of their virtual world settings and reconsider them ...

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