Quantcast

PS3 Features


Sort by:
26 Jul 2007
PS3 Feature | Ninja Gaiden Sigma
Originally posted on May 22, 2007 Months before the 2007 Electronic Entertainment Expo, Sony Computer Entertainment of America flew a small army of journalists down to its headquarters in San Diego for its Gamer's Day, a pre-E3 sneak peek at games set to arrive on its PlayStation 3, PlayStation 2 and PSP platforms. Featuring dozens of games from Sony and third-party publishers, several of which were unveiled and/or made playable for the first time, the event was a staggering look at a swarm ...
» Read More
24 Jul 2007
PS3 Feature | Ninja Gaiden Sigma
Chapter 1: Way of the Ninja This stage is very straightforward, meant to introduce you to the basics of Ninja Gaiden's gameplay elements. Your goal is to reach the ninja fortress's Inner Sanctum, where Murai waits for you. Along the way, you'll find messages detailing the skills you'll need to use in order to proceed past that particular point. Remember them well, as you will most certainly be using them again later on. There are still a few secrets to be found, however. At the very ...
» Read More
19 Jun 2007
PS3 Feature | Ninja Gaiden Sigma
You'd think the man in charge of one of the toughest games around would play it on the hardest difficulty, wouldn't you? Not so for Yosuke Hayashi, director and producer of Ninja Gaiden Sigma on PS3. Turns out he plays it on "Ninja Dog," which you are offered when you die lots. But we'll forgive him because his game's looking awesome. During a quick Q&A session, Hayashi hinted that the Tecmo development team are split between the three consoles in terms of their favourites, hinting a Wii game ...
» Read More
13 Jun 2007
PS3 Feature | Ninja Gaiden Sigma
Back in ye olde days of 8-bit gaming, we didn't have teh interwebs or in-depth FAQs to get us through hours of repetitive dungeons and mindless enemies. We had to do it all ourselves, patiently praying for a wave of cheat codes to come in the next issue of Nintendo Power. Then, after countless hours (literally, because no game would count the hours) we'd see the ending... just to view another 8-bit sunset. Seriously. Another one. How many games do you think end with a scene of the main ...
» Read More
18 May 2007
PS3 Feature | Ninja Gaiden Sigma
At Tecmo's Nite Out 07 in Tokyo last week, we were lucky enough to get a quick conversation with Yosuke Hayashi, director of Ninja Gaiden Sigma. At the event it was announced that the team had just completed the game - which will be released in July for the PlayStation 3. An enhanced remake of the classic Xbox actioner, our glimpse of the completed version on the demo consoles at the event left us excited for ...
» Read More
23 Mar 2007
PS3 Feature | Ninja Gaiden Sigma
This summer, PlayStation 3 owners will be able to see for themselves what Xbox fans have been raving about all these years, as Ninja Gaiden Sigma - a faster, prettier remake of hyperactive slashfest Ninja Gaiden - leaps onto Sony's new console. In addition to getting some hands-on time with the game, we've also had an opportunity to sit down with the game's producer, Yosuke Hayashi (along with associate producer and translator Andrew Szymanski), to find out a little more about what lies in ...
» Read More
12 Feb 2007
PS3 Feature | Ninja Gaiden Sigma
Ninja Gaiden: Black has been doing the critically-acclaimed rounds on Xbox for a few years now and it's still our second favorite game behind Halo. To all the people who cried "It's too hard" we'd like to say that it's not hard - you're just not playing right. Black is making a comeback, under the moniker Ninja Gaiden: Sigma, on PS3 with more bells and whistles attached to it than we originally thought. The screens look awesome and it's one of the games we're looking forward to checking out on ...
» Read More
4 Dec 2009
PS3 Feature | Ninja Gaiden Sigma 2

THE INFO BOX
Post date: December 4, 2009
T-Dar 80 length: 2:45:02
Intro song by: Anamanaguchi
Visit TalkRadar onTwitter | iTunes | TalkRadar Archives  ...

» Read More
1 Oct 2009
PS3 Feature | Ninja Gaiden Sigma 2

Sixaxis control started off as a novelty, then became a chore. Then a joke. Now it's come full-circle to become a novelty again, with boob jiggle control in Ninja Gaiden Sigma 2 - surely the finest use of the technology we've yet seen ...

» Read More
17 Mar 2009
PS3 Feature | Nucleus (PlayStation Network game)
PS3 - Nucleus (PlayStation Network game) - The fugliest games ever made

Sometimes, games look good. Sometimes they look bad. Sometimes they look so bad, we want to stop playing them, take them out of the machine and kill them till they're dead. Occasionally, this happens completely out of the blue in an otherwise great-looking title… and that's what we're here to look at today, in nine different flavours ...

» Read More
This video player requires Flash 9 Player or later. Please download the latest Flash Player.