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Aug 6, 2008
PS3 Feature | Fantastic Four: Rise of the Silver Surfer
PS3 - Fantastic Four: Rise of the Silver Surfer - Biggest wastes of a superhero's powers

You’d think that games based around superheroes would be the ultimate expression of incredible powers. Nope. Unfortunately, most superhero tie-ins have had more tedious tasks than chances to protect the planet ...

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Jul 26, 2007
PS3 Feature | Fantastic Four: Rise of the Silver Surfer
Originally posted on May 22, 2007 Months before the 2007 Electronic Entertainment Expo, Sony Computer Entertainment of America flew a small army of journalists down to its headquarters in San Diego for its Gamer's Day, a pre-E3 sneak peek at games set to arrive on its PlayStation 3, PlayStation 2 and PSP platforms. Featuring dozens of games from Sony and third-party publishers, several of which were unveiled and/or made playable for the first time, the event was a staggering look at a swarm ...
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Jul 20, 2007
PS3 Feature | Fantastic Four: Rise of the Silver Surfer
In 1983 you, like us, would have played a Commodore 64. It was also the year you could have picked up a copy of 2000AD in the UK, to read it for Skizz written by a young Alan Moore. Twenty-five years later, the worlds of comics and games have definitively separated in terms of experience - so why do we see so many of our favorite comic creator names appearing in the credits of certain games? Rebellion bought 2000AD and Judge Dredd Magazine, Top Cow is half-owned by Eidos and Rockstars marketers ...
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Jul 30, 2009
PS3 Feature | Far Cry 2

Generally, the first rule when it comes to rescuing hostages is ‘don’t let everybody get horribly done in.’ But sadly, this proves too much of a stumbling block for many game heroes. Be it accidentally killing geriatrics with a killer virus or letting the damsel in distress get crushed by a cow, the following rescue missions all get botched. Spectacularly.

&# ...

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May 4, 2009
PS3 Feature | Far Cry 2

Games are complicated these days. Plotlines are deep and branching. Worlds are open to explore, and to change. Major characters are expendable. Side quests are optional, dialogue trees are intricate and endings are multiple. We are the authors of our own digital experiences. Which sounds pretty great, until you reach one of those choices that you just know will affect the rest of the game. ...

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Apr 29, 2009
PS3 Feature | Far Cry 2
PS3 - Far Cry 2 - Far Cry 2 Fortune’s Pack - review

You get three new weapons, two new vehicles and five new multiplayer maps in Fortune’s Pack. The best news is that Far Cry 2’s famously explodey action sequences are now augmented by an explosive-launching crossbow that packs more of a punch than the in-game rocket launcher. ...

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Apr 7, 2009
PS3 Feature | Far Cry 2
PS3 - Far Cry 2 - WARNING: Far Cry 2 is still a broken game

On October 14, 2008 Far Cry 2 went gold - meaning the game was fully completed and sent to printers. One week later on October 21, 2008 Far Cry 2 was released in North America by Ubisoft. With an average Metacritic score of 85 - across the 360, PS3 and PC platforms - Far Cry 2 has received praise for emergent gameplay in an open world African setting. ...

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Feb 18, 2009
PS3 Feature | Far Cry 2
PS3 - Far Cry 2 - These games are not what you think they are Why Sonic isn't a platformer and Final Fantasy isn't an RPG at all. ...
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Feb 12, 2009
PS3 Feature | Far Cry 2
PS3 - Far Cry 2 - Bizarre size screw-ups in games

It must be a tough job being a videogame artist. Tight deadlines, long hours, trying to replicate intricate concept art within strict technological limitations... and of course those pesky laws of real life. You see, for some reason people have this crazy notion that cars are smaller than houses. Yeah, what's all that about? We say to hell with it - these games certainly did ...

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Feb 10, 2009
PS3 Feature | Far Cry 2
PS3 - Far Cry 2 - Far Cry 2: Epic chain reaction of explosive doom

 

A Domino Rally of pyromania, crafted by Radar in FC2's level editor. ...

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