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Sep 24, 2009
PS3 Feature | Fallout 3

In the context of a game, Achievements and Trophies are harmless. They're just carrot-dangling tactics that we're happy to indulge for our greedy pursuit of intangible virtual rewards. We wouldn't think twice about nail-bombing a kitten orphanage if it meant five more gamer points.

But, let's say, purely for the purposes of this here article, that we take Achievements and Trophies out of their virtual world settings and reconsider them ...

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Sep 16, 2009
PS3 Feature | Fallout 3

So what would happen if amoral Balkan sociopath Niko Bellic was in everyone's favourite cute and cuddly cartoon racer? Would Mario and chums accept him into the line-up with grace and humility? Would Niko keep the lid on all his murderous rage when Yoshi was firing red shells up his tailpipe? Of course, not. This is what would happen if the worlds of Liberty City and the Mushroom Kingdom clashed...

And that got us thinking. What ...

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Jul 27, 2009
PS3 Feature | Fallout 3
PS3 - Fallout 3 - The Top 7… 2008 games we can't stop playing

Unless you’re an eagle-eyed bargain hunter, the price of videogames can put a serious dent in your finances. Here in the US, $60 a pop means the game in question needs to offer hours of content to offset the steadily increasing cost. ...

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Jul 7, 2009
PS3 Feature | Fallout 3
PS3 - Fallout 3 - What if GamesRadar designed Downloadable Content?

You know the only real problem with downloadable content? It’s typically designed by the same people who made the original game. That’s boring. Why not give other folks, who don’t necessarily worry about whether something is “a good idea” or “sensible” or “legal,” a shot? Sure our ideas might be a little unusual at times, and a couple of them could conceivably land someone in jail. ...

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Jun 26, 2009
PS3 Feature | Fallout 3

When the hero's mistakes end the world instead of saving it. ...

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Jun 25, 2009
PS3 Feature | Fallout 3
PS3 - Fallout 3 - Games invade Google Street View

Have you ever seen Google Street View in action? It's incredible, and already coming up with some amazing images... it's a wonder the world survived without it. But we've spotted some more familiar faces in the passers by.

Can you spot them too?

 

 

 

 

...

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Jun 22, 2009
PS3 Feature | Fallout 3
PS3 - Fallout 3 - Video: Fallout 3 is full of idiots

Fallout 3 is a superb game. So superb, in fact, anything in it that's less than brilliant sticks out like a third thumb. And, sadly, that's most apparent in the human characters. That's right, Fallout 3 is chock full of idiots. But don't just take our word for it - here's the evidence ...

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Jun 18, 2009
PS3 Feature | Fallout 3

Why can’t some people just call a spade a spade? Or, in the case of video games, call a health pack a health pack, instead of a multi-purpose, cosmic healitron 3000. We’re sick of developers trying to give their games extra context or dimension by pasting unnecessary and sometimes baffling terminology onto simple, every day game actions or objects. It’s convoluted, embarrassing and totally comically. Below are some of the ...

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May 22, 2009
PS3 Feature | Fallout 3
PS3 - Fallout 3 - The 10 most common game design mistakes

Making games is hard. Making fun of them isn’t. It’s really, really easy, actually. Of course, we wouldn’t be so critical if we didn’t love them so damn much (and if we weren’t, you know, critics). We think games are just the bee’s knees, and that’s why we get so pissed about all the stupid crap they do ...

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May 18, 2009
PS3 Feature | Fallout 3

There are lots of excellent reasons to want to blow up an RPG town. If you’re a villain, for example, you might level a place because it’s friendly to some resistance movement, or it’s in your way, or the heroes are stopping in briefly on their way to kill you. If you’re a game designer, you might do it to raise the stakes, or to give players some emotional reason to want the villain dead. ...

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