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21 Dec 2007
PS3 Feature | Devil May Cry 4
Dec 21, 2007 A couple weeks ago, we ran a preview of Devil May Cry 4 that mentioned offhandedly that the PS3 and Xbox 360 versions of the game, based on our brief time with them, looked and played identically. Unsurprisingly, this prompted a few readers to crawl slowly out of the woodwork, chanting in arcane rhythms about "framerate" and "processing power" and "memory" and generally calling bullshit on our assertion. Having finally received near-complete versions of the game from Capcom, ...
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26 Jul 2007
PS3 Feature | Devil May Cry 4
Originally posted on May 22, 2007 Months before the 2007 Electronic Entertainment Expo, Sony Computer Entertainment of America flew a small army of journalists down to its headquarters in San Diego for its Gamer's Day, a pre-E3 sneak peek at games set to arrive on its PlayStation 3, PlayStation 2 and PSP platforms. Featuring dozens of games from Sony and third-party publishers, several of which were unveiled and/or made playable for the first time, the event was a staggering look at a swarm ...
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27 Apr 2007
PS3 Feature | Devil May Cry 4
When you look back at what the PlayStation 2 is, the tone for action-adventure games was entirely set by the original Devil May Cry. The series shaped the very way we think about 3D action, sword fighting, gun slinging and adventure. With Devil May Cry 4 set to hit the Xbox 360 and the PlayStation 3 later this year, the developers at Capcom are banking that they can recapture the lighting in a bottle that made the series such a formidable killer the first time around. Over the course of the ...
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27 Apr 2007
PS3 Feature | Devil May Cry 4
Devil May Cry shaped the very way we look at action-adventure games on the PlayStation 2. It wasn't until God of War came along, four years later, that we even began to consider new ways to play them. So now that we're moving to the PlayStation 3 and Xbox 360, what does Devil May Cry 4 do that will yank the series back into the spotlight? Well, the obvious answer, and the most immediate one when you finally sit down in front of Devil May Cry 4, is "look really pretty." Across the net, ...
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26 Apr 2007
PS3 Feature | Devil May Cry 4
Director Hideaki Itsuno is the man who's responsible for every aspect of Devil May Cry 4. According to Itsuno, "The director takes care of the particulars inside the game - storyline, quality, things like that." You know, nothing important. Here, he took the time out to explain his vision for the ...
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25 Apr 2007
PS3 Feature | Devil May Cry 4
24 Apr 2007
PS3 Feature | Devil May Cry 4
If a man defines himself by his enemies, then Devil May Crys Dante must be borderline schizophrenic. One minute hes fighting hells lava-spewing minions - the next hes shooting a giant canary on a pirate ship. Before lunch hes murdering hordes of marionettes - afterwards hes slicing up an orangutan in an abandoned train station. In a world of increasingly humanoid bosses, Devil May Cry takes the grand old tradition of packing some of the most misshapen, misguided and mental bosses possible into ...
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24 Apr 2007
PS3 Feature | Devil May Cry 4
When we traveled to Japan to check out Devil May Cry 4, we were give an opportunity to sit down with the game's director, Hideaki Itsuno and its producer, Hiroyuki Kobayashi. We interviewed them at length on the latest developments in the majorly popular series. Be sure to check out the latest movies and screens by hitting the Images and Movies tabs at the top of the page. To jump straight to Kobayashi's portion of the interview, click here. Here we ...
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31 Mar 2009
PS3 Feature | Disgaea 3: Absence of Justice
PS3 - Disgaea 3: Absence of Justice - Zero to 100: Videogames by the numbers

Numbers. Man, there must be millions of ‘em. Seems like every other game on the shelf has a number in it. Boy, I bet you could count to a hundred using just videogame titles and related items. Let’s see if I’m right. ...

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25 Sep 2009
PS3 Feature | Disney Sing It
PS3 - Disney Sing It - Faces of Death: Disney Edition

Have a seat, children… Now, I know you thought Mickey, Ariel and Pinocchio would last forever, but the harsh reality of gaming is that all characters must eventually die. Often it seems like God is being cruel, yet it’s a fact that anything with a health bar will eventually perish. ...

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