Editors Brett Elston and Chris Antista snuffed out the raging nerd-flames that demanded they stay on the move at last week's Comic-Con and sat down for some some 'professional' discourse with some of this year's biggest developers. The entire collection of interviews can be heard in the TalkRadar Comic-Con special, but if you're picky, you can listen to any of the individual interviews here. Allons-y! ...
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Videogames get canceled all the time, but it seems like massively multiplayer titles suffer this fate more than any other genre. What's sad is that a number of these games had the potential to be great, but for various reasons never ended up being released. Here are eight MMOs that had us excited when they were announced and depressed when we found out we’d never be able to play them. ...
» Read MoreIncestuous. That’s the best way to explain the ongoing relationship between horror films and games. First games stole from films in early licenses like Halloween and Texas Chainsaw Massacre, then horror films stole from games, most obviously in the ‘works’ of Uwe Boll like House of the Dead and BloodRayne.
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The business days of Tokyo Game Show have wrapped up. Developers and publishers have made their big announcements and press have had their interviews, so even though the open-to-the-public days are this weekend, the big news has all been announced. Here is a short list of the stories and games that were heating up industry talk during the first two days of the show. ...
» Read MoreA week ago we didn't know much about Dead Rising 2. Now... we still don't know much about Dead Rising 2. In the spirit of gleaning tiny scraps of info from the ambiguous teaser, though, we've been watching the trailer until our eyes bleed like gaping zombie sores. There's actually a surprising amount of clues held within the viral-style video and everything from the game's setting, plot mechanics and weapons are hinted at in freeze ...
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Perhaps better than any other creative medium, videogames have managed to recreate entire ecosystems of imaginary creatures and presented them in an observable context. Books and movies may offer detailed glimpses of anatomy and behavior, but only in videogames does the observer interact with organisms and experience behaviors first hand. ...
» Read MoreWhy can’t some people just call a spade a spade? Or, in the case of video games, call a health pack a health pack, instead of a multi-purpose, cosmic healitron 3000. We’re sick of developers trying to give their games extra context or dimension by pasting unnecessary and sometimes baffling terminology onto simple, every day game actions or objects. It’s convoluted, embarrassing and totally comically. Below are some of the ...
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Founded by a group of religious cultists who worship an unexploded megaton bomb, who then built their church at the centre of the crater the bomb created. These Children of Atom believe that the atomic masses released by nuclear bombs contain whole universes and are therefore sacred.
How about being constantly surrounded by the most upbeat, glass half full folk any of us are ever likely to meet? Full ...
» Read More“Guns don’t kill people, bullets do.” But do they have to? Not at all, and in fact, this is all the destructive power you’re going to get out of shooting bullets. ...
» Read MoreWe need to be told what to do in a game from time to time. We rely on helpful characters to issue us with objectives and point us in the right direction. Imagine the wasted hours if they weren't there to help. Trouble is, some of them go about it all wrong and - although they're trying to help - just get right on our tits. Honestly, Navi's a joy compared with these nagging characters that need to STFU.
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