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Mar 14, 2007
PS3 Feature | Dark Sector
Dark Sector looks special. The sinister third-person action game packs a moody atmosphere and the intriguing, power-absorbent, triple-bladed glaive puts a unique twist on the fighting and puzzles. Despite the game having been in development since 2004, Digital Extremes has remained secretive with its progress - until now. We sat down for a chat with product manager, Josh Austin, who told us all about the structure of his innovative new quest, and how he looks to music, film and, bizarrely, ...
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Jun 6, 2008
PS3 Feature | Dark Void

See if you can guess what game we’re talking about: in the war-torn near future, a supersolider - outfitted in skin-tight armor - wages battle against legions of aliens/other supersoldiers. To protect his scar-ridden face, he dons a nondescript, yet sleek helmet, thereby rendering him mute and indistinguishable from everything else on sale. Give up? It’s a trick question.

You might remember our feature on the ...

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Jul 30, 2007
PS3 Feature | The Darkness
A first-person shooter packed to the gills with gruesome deaths and washed-out colors, The Darkness is a far cry from the relatively sunny worlds presented in most superhero games. Its hero, Jackie Estacado, is a mafia hitman who manifests demonic powers just in time to fight against all the hired killers his paranoid former boss sends after him. He's a remorseless killer, and relies on guns just as much as he does the snakelike monsters that emerge from his back when he becomes The Darkness. ...
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Jun 20, 2007
PS3 Feature | The Darkness
We recently managed to haul Lars Johansson, producer of The Darkness, out of the shadows of the Starbreeze studios and into the light to talk us through two levels of his supernatural horror thriller. Joining him for the commentary were art director, Jens Mathies, and the lead gameplay designer, Fredrik Ljungdahl. The walkthrough is presented in two parts, both of which you can find below. And if you find you need more enlightening on this dark and mysterious game you can check out our ...
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Nov 3, 2008
PS3 Feature | Dead Space
PS3 - Dead Space - Win 15 DVDs by watching Dead Space: Downfall on Blu-ray You want DVDs. We want cheat codes. We have a solution.Here in the GamesRadar offices, we firmly believe that playing videogames is the best thing you can do on a couch that won’t make you gag if your grandmother wants to join you. However, watching movies runs a close second (playing “Guess the Stain” was nominated as well, but only by one editor. We don’t go over to his house anymore). ...
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Oct 29, 2008
PS3 Feature | Dead Space
PS3 - Dead Space - The Scariest Games this fall - Part 2

A few months back we featured the most bloodcurdling games to be unleashed this fall. We then graded each fright fest depending on what we assumed would be the scariest. The big surprise though is that half of the games featured - including FEAR 2 - either won’t be released by year’s end or - like in GhostBusters and Fatal Frame’s case - don’t even have release dates. ...

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Oct 24, 2008
PS3 Feature | Dead Space

We literally think Dead Space is awesome. It's an interstellar scare-a-thon of the absolute highest order. And we guarantee that anyone who plays the game will wish they knew what all the alien scribblings plastered inside the Necromorph-infested Ishimura mining vessel mean. Well, we did at least. Which is why we made it our mission to crack the code. We're anal like that.

And crack it we did. The vast majority of it ties-in with ...

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Oct 17, 2008
PS3 Feature | Dead Space
PS3 - Dead Space - TalkRadar 23 – Wii Music, watch out

Rest up this weekend kiddies, cuz starting next week there’s a nonstop barrage of quality games coming out, right up until New Year’s Eve. This week we talk about the first games in that wave (Dead Space, Saints Row 2, Wii Music), plus the toughest opening levels of all time, then hit the forums for your answers to last week’s poll.

Be sure to listen for a special appearance by the Dark Lord of the Sith as well. ...

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Oct 1, 2008
PS3 Feature | Dead Space
PS3 - Dead Space - How to Make a Monster!

Art: there’s not that much to it. To prove it, we talked to Lead Art Director Ian Milham and Lead Creature Designer Ben Wanat about their sci-fi survival-horror game, Dead Space. Ian’s in charge of all the environments in the game; basically, he makes sure that nothing looks out of place while keeping the entire game terrifying and believable. ...

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Aug 8, 2008
PS3 Feature | Dead Space
PS3 - Dead Space - 6 things you didn’t know about Dead Space

Did you know that no one in space can hear you scream? What about the sound of gurgling as you slowly bleed out after being impaled by a multi-limbed tentacle monster? ...

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