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Henry Gilbert - GamesRadar
By Henry Gilbert posted 8 months, 4 weeks ago

With the world ending as we know it, our podcast is here to give you some final comfort. Also LA Noire and your phone calls!


Henry Gilbert - GamesRadar
By Henry Gilbert posted 8 months, 3 weeks ago

More LA Noire bitching, the letter D, phone calls, and we say goodbye for the second time this week...


Michael Grimm - GamesRadar
By Michael Grimm posted 8 months, 3 weeks ago

There's a lot of cars to collect in L.A. Noire if you want the Auto Fanatic Achivement/Trophy, 95 to be exact. Ironically, the Hidden Vehciles are actually the easiest ones to get since they're marked on your map. Tracking down every regular vehicle is the real challenge, especially since pretty much all of them are big chrome plated boats with massive grills and whitewall tires. Fortunately we've tracked down all of them and taken video so you'll know exactly what you're looking for. 



The last of the LA Noire DLC cases is a little ho-hum, but at the very least it provides a fat stack of easy Achievements and Trophies. The Achievements and Trophies in Reefer Madness are all very easy to get, and can be scored in a single play through if you don't mind missing out on a large portion of the case. For the sake of completeness we've also worked out the rest of the case so you can get a five star rating if you're so inclined.


Henry Gilbert - GamesRadar
By Henry Gilbert posted 8 months, 3 weeks ago

Awkward Top 7s, Infinite BioShocks, LA Noire bitching, and we remember one of the greatest entertainers of all time...


Tyler Wilde - GamesRadar
By Tyler Wilde posted 2 years, 9 months ago
Remember how great StarCraft: Ghost was going to be? Sorry, it’s dead. It’s not uncommon for games to be cancelled. It usually happens like this: A game is announced, we hear nothing about it for years, then buried somewhere in a press release about another game we find a note that mentions that it has been “indefinitely delayed,” which actually means “permanently delayed.” And that’s it, we never hear about it again.

MGS Peace Walker's weapons get musicalAbove: Get ready for Snake's weapons to serenade you Poor Hideo Kojima. With the news that MGS: Peace Walker is set to include singing weapons, it seems the Metal Gear mastermind has finally gone of his rocker.

Publisher Konami announced that the game’s weapons can also speak to each other using something called VOCALOID technology. Supposedly, this will make them über smart. Forget


It feels like ages since LA Noire was announced. It went quiet for so long, we even agreed in the office that it would never see the light of day. But suddenly, Team Bondi's crime thriller has emerged blinking into the light (probably due to all the time it's spent in darkened rooms with only slits of Venetian blind light for illumination) and details are everywhere like scattered cigarette ash on a pulled-low Trilby


L.A. Noire isn’t really the sort of game you can play through once and be done with. Thanks to branching paths through its cases, well-hidden clues and an interrogation system that doesn’t give second chances, it’s possible to finish the game and miss all kinds of cool stuff. To make sure you don’t miss any of it on your second time through (and that you also score five-star rankings in every case, thus netting you the Shamus to the Stars 80G Achievement/Gold Trophy), we’ve put together this walkthrough, which points out every clue and correct interrogation answer. We’ve also taken pains to point out the locations of all 13 newspapers, just in case there are any you’re having trouble finding...




A few weeks ago we told you about the MotionScan system that's making Rockstar's detective 'em-up, L.A. Noire, look so amazing. Back then we really wanted to emphasise just how revolutionary the system is that allows these incredibly detailed faces but it would've taken thousands of words or at least three years worth of trying to draw it with crayons. Thankfully, Rockstar have just released this behind the scenes trailer for your viewing pleasure. 

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