It must be incredibly difficult to be an Indie game developer. Pouring your heart and soul (and potentially second mortgage) into a game, only to be told it's 'not what publishers are looking for right now', must be heartbreaking. But that's exactly what Hello Games heard when they were looking for someone to publish awesome PSN title Joe Danger. Well, almost exactly. Check out this list of reasons that programmer Sean Murray said were given as rebuffs from top publishers in the industry when Joe Danger was pitched to them...
After thinking about it for all of five minutes, I decided that – as of yet – there hasn’t really been a brilliant game set inside a prison. I’m not talking about the sci-fi efforts of The Suffering or the brilliant Chronicles of Riddick. I mean a gritty take on the reality of being banged up and fearing for your safety in the communal showers every morning.
Imagine the possibilities? So that’s what I did and here, for your viewing pleasure, are a load of reasons why a prison environment for a game would be bloody brilliant…
During a special closed-door session in the final hour of E3 2010, Jenova Chen, co-founder of developer ThatGameCompany (flOw, Flower), sat down in front of an audience of journalists and told them a story about a NASA shuttle pilot he met some time ago. This pilot had told him about the people he'd met who'd been to the moon, and said that something changed in 100 percent of those people after they'd walked on its surface. Having just seen everything they'd ever known and loved reduced to a little blue marble in the sky, they felt consumed by awe and a sense of their own insignificance, and came back more spiritual, with a renewed curiosity as to what else might be out there.
That sense of overwhelming powerlessness that they felt, staring up at the Earth and the impossible vastness around it, is what Chen hopes to recreate with TGC's third game, Journey.
With E3 2010 barely 24 hours behind us, it’s hard to clear our minds and think about the biggest and best things we saw and played. In fact, the past four days are such a blur it was hard to nail down just four pages worth of all the awesome stuff on display. But, rather than sit around all weekend and wait for Monday, we dragged our tired asses in for one more meeting, figured out the most memorable stuff and got this thing ready to go.
The best part is, the result is so different from even our usual E3 awards lists. It’s full of a wide variety of games instead of shooters, shooters, and more shooters. So while we know Black Ops, Bulletstorm, Medal of Honor and Killzone 3 will be great games, the abundance of creativity from other sources stole the show. So, here’s what we loved...
There are a lot of reasons we love upcoming PSN racer/platformer/stunt-em-up Joe Danger (check yesterday's preview if you want the full run-down), but the main three are that it's cleverly creative, blackly funny and downright fiendishly tricky when it wants to be.
These two new gameplay videos show off all three of those elements with extreme prejudice. First up, watch Director Sean Murray's sweary exasperation as he uses the game's awesome toy box-style level editor to inflict a fiendishly bastard-hard level upon himself and then try to complete it. Then, experience even more sweary exasperation as he tries to nail a breakneck Coin Dash event on one of Joe's harder levels.
Joe Danger is a game you need to know about. And if you do know about it, you need to know more. We've been following its progress at new indie dev Hello Games for quite a while now, and every time we play it, it just gets better.
A bright, funny, and very clever hybrid of platformer, racer, stunt trial and sandbox toy set, it's one of the most rewarding and imaginative download games we've played in a very long time. It's due for release on the PSN this June, and having recently spent a lot of time with the latest build, we're giddy with excitement. Hello say they want to 'make games that will put a stoopid grin on your face'. So far, we reckon they're succeeding. Here's why...
Lost is no longer just a show. Lost is a multimedia mythology. So while the television series finally ends this weekend, its impact on popular culture – the island's hold on our collective imagination – will live on for much longer.
Just look to videogames for proof. Hidden references (the numbers, the hatch, polar bears) and clever cameos (Jack, Desmond, Locke) pop up in nearly every genre and on nearly every system.
Here are the 16 we've discovered so far. Know of any Others?
Last night I finished Just Cause 2. My lasting memories of the game will be its incredibly beautiful world, the massive array of brilliant vehicles to drive/pilot and the amount of stuff you can mindlessly blow the shit out of. But there'll be a sadness there too. Despite these thrills the boss battles kicked me hard in the balls due to their unbelievably mundane, by-the-numbers exploits. So what is it with game’s frequently missing the target with boss fights?
This week's episode features the team weighing into the 'games as art debate', a brief - and somewhat made-up - history of Atari and the semi-triumphant return of GamesRadar's travelling Cornish, Matt Cundy.
We also have your answers to this week's Question of the Week and your messages to the red-hot GamesRadar Hotline.
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