We've been pretty hard on Mobile Suit Gundam: Crossfire in the past, and with good reason. The last couple of times we played it, the giant-robot simulator was flat, lifeless and clumsy, with mechs trudging around in barren environments that were little more than window dressing for unremarkable third-person shooting.
In the short span of time since then, though, the game has gone through a whole raft of improvements. When we saw it during Sony's PS3 preview event in San Francisco, it was
No matter how hard it tries, Genji: Days of the Blade will never, ever shake the stigma of its giant enemy crabs. One of the beasts was revealed during the E3 expo in May, and ever since, Genji has been the stuff of thousands of internet in-jokes. But behind those humongous crustaceans lurks a fast-paced, hauntingly pretty samurai epic that's finally looking ready for prime time.
While we haven't been too impressed with it in the past, Genji has rapidly shaped up since the last time we saw it.
We didn't expect to have to write this preview. After all, the 360 version of Fight Night Round 3 just shipped back in February '06 and practically defined the term "next generation". Its graphics and action were so over the top, we figured we'd be lucky if the developers at EA Canada could port them onto the alien PlayStation 3 console within the time limit with only minor sacrifices.
Damn, when you're wrong, you're wrong. While this PS3 version of Fight Night is 80% identical to its
We've already previewed Call of Duty 3 pretty extensively, but we recently had an opportunity to take a longer look at the PlayStation 3 version in action. Scheduled to ship alongside the system on its Nov. 17 launch, it looks more or less identical to its Xbox 360 cousin, but there are a few touches unique to Sony's shiny new monster.
We were told, for instance, that the PS3's multiple processors make it easier to keep the animation from becoming slow or choppy (although we were then told
A lot of the games at Sony's PlayStation 3 pre-launch event seemed a little bit... sluggish. Not so Namco's near-final version of Ridge Racer 7, which had us zooming around tracks about 200 miles an hour - and it felt like it. With extremely crisp track graphics, super-shiny cars, and precise control, RR7 looks to be a buffed-up version of exactly the same thing we've been used to for years - polished till it
Full Auto 2, as we're fond of pointing out... finally makes sense. The last game was a bunch of shit blowing up in search of an idea; this one pits you against people online and suddenly it makes a heck of a lot more sense. Now, when you smash a stack of pipes and they crush your opponents - even in the single-player mode - you get the satisfaction.
Full Auto 2 has come a long way since the last time we played it about two months ago. The developers have tweaked the multiplayer modes we
Dirt and explosions - that's MotorStorm. Running through the desert, high on top of a crazy-big mesa overlooking a barren wasteland below, crowded with jeeps and motorcycles bouncing around, careening off the edge ... that's the sort of chaotic gameplay experience we just had, and we're ready to go back for
One of the biggest madmen in gaming is EA's Kudo Tsunoda (who most recently brought us Fight Night Round 3), and we just had the opportunity to witness the latest Tsunoda whirlwind when he stopped by to show off DEF JAM: ICON. Kudo's enthusiasm over the game can't be contained, and after seeing the game in action, we don't blame him one bit. This beat-based brawler adds some fresh new nuances to the tired fighting game
To seasoned Tony Hawk pros, single-player mode is akin to storytime in kindergarten. Hardcore fans play for the challenge and competition - finding the best lines to maximize combos and rack up insane point totals to best their rivals and impress any suitors that may inexplicably be watching. They're gonna drop a deuce in their baggy shorts when they get to play Project 8 on next-gen consoles.
Sure, the game features a livelier, more active story mode world and leaderboards for every goal to
Tuesday 17 October 2006
X-Men Legends had a good run as an Action RPG but what about those of us who like our superheroes with a little less social outcast to them? Publisher Activision is embracing the entire Marvel universe with Ultimate Alliance, and allowed us to embrace every next-gen version at a recent hands-on event.
The cast is a veritable who's-who of the heroic elite (in the Marvel universe, anyway). We were able to formulate our team from the following icons: Captain America,