As much as comparisons between the movie and game industry get tossed around, one things for sure: Our remakes are always better. Just take a day to play Metal Gear Solid Twin Snakes and then take in a viewing of Ashton Kutchers Guess Who? if you need proof. Because unlike say, the Star Wars movies, most games stand to benefit from added runtime, new characters and a graphical facelift. And what better way to test our little theory than with a little hands-on time with Ninja Gaiden Sigma on
In the videogame industry, few jobs outside of the actual production of games are as vital as those of public-relations personnel. Standing between the public and busy developers, it's their job to make sure that information trickles out to the press and that a game's intended audience is good and hyped for it by the time it hits stores. But things don't always go as planned, and whether it's the fault of bad marketing, overzealous developers or just piss-poor self-representation, things
Colin McRaes Rally was a fun, if under appreciated, series from the Xbox and PS2 days, and now the series is restarting its engine and we must say, DIRT never looked so clean. Rally racing may not be as big or popular as NASCAR in the US, but DIRT promises to make you wanna drive around in the mud and the muck, spraying it all over your
Men killing men in videogames is as commonplace as fortuitously placed exploding barrels. Murder. Death. Violence. It's our staple diet. Almost impossible to find, however, is the act of two men sharing the gentle warmth of a kiss. Why do games shun the tenderness of man, yet celebrate his atrocities...?
We don't know. And we don't really care. If we're completely honest, it's really just a rambling and fairly flimsy attempt to justify our brilliant new movie of men kissing men in games.
Did you play last year's Pirates game? Wasn't too hot, was it? Lots of running in a straight line and mindlessly mashing on the attack button. Oh, and turning the PS2 off, that happened a lot too. So why should you even glance at this year's? For starters, it's in new hands, so there's a tiny ray of hope right away. Second, this is the first time Jack and his not-quite-plundery-enough crew have appeared on next-gen systems, ready to awe us with their recreated face maps and wavy hair
Spider-Man 3's got a lot to live up to. Even after the three years since Spider-Man 2 was released, it has yet to be bettered as the benchmark for how to make a superhero game. No one's offered the same sense of freedom. No one's managed to capture the essence of the hero they're trying to copy and, more importantly, no one has managed to make a game that's anywhere near as much fun as Spider-Man 2 was. This May, though, all that's about to change - as Treyarch, the guys who amazed us way back
Tony Hawk's had his day in the sun. Seriously, for years we sat and played eight iterations of the once-innovative skateboard king. We used to amaze ourselves and others with each million-point combo, but it was probably around the time we started to play as Bam Margera that our hearts sank. No one legitimately stepped up to The Hawk until now. EA and their bottomless wallets are crafting SKATE, which they hope will redefine what skateboarding culture in videogames is all about. Check out our
We got a chance to chat with Greg John, the producer at Treyarch in charge of making sure Spider-Man 3 turns out to be a winner. Here's what he had to say...
Can you tell us a bit more about how the black suit works in the game? Can you choose to wear it whenever you like to give your abilities an extra boost? How will using Spider-Man's black suit differ from controlling Venom in Ultimate Spider-Man?
John: We started developing the black-suited Spider-Man by making a solid, fun base with the
How did you get involved with Danny Way? What input has he had?
Balmer: We're stoked about his involvement. He doesn't need the money and only gets involved with projects that align with his vision for skateboarding. He's helped us understand the physics behind huge airs, and been involved in extensive mo-cap sessions. He's helped the game feel "right."
The screenshots are a) Very real looking and b) Very empty. Will the game be predominantly a solo experience?
Balmer: Skating is not a team
Cast your eyes over San Vanelona - SKATEs fictional, open-world city that captures the best elements of San Francisco, Vancouver, Barcelona, the Hoover Dam and New Yorks financial district. An ultimate playground.
1) City district
NY and LAs real-life financial districts are packed with hand rails, smooth marble ledges, rolling banks and absurd skateable sculptures - plus high security.
Porches, miles of curb and lines of parked cars? Were thinking that this is where SKATE