As we watched a demo of the latest build of Ninja Gaiden Sigma, we felt a little like a broken record. “Ooh, is that new? Ah, that was from the original Xbox version right? Oh! We remember that guy!” If youve been following our coverage on Sigma, youll know that despite the new bells and whistles and visual makeover, its basically the same game at heart. Still, whether youre a virgin to the relentless challenges of the original title, or have already mastered the fine art of
The pioneer - Resident Evil | 1996 | PS1
Responsible for coining the term survival horror, Resident Evil was more than a third person action/adventure with a few monsters in - it marked out the beginning of a genre that actively went out of its way to unsettle and isolate players. For a start, you never had enough ammo, so sooner or later you were going to have to run. But run where? The claustrophobic confines of the mansion was as much your enemy as the monsters, with intentionally awkward
Three years ago the world was treated to a deviously simple idea that erupted into a worldwide gaming phenomenon - roll a sticky ball over stuff until it grows so large that it usurps everything from ants to clouds to islands. Since that fateful introduction, the Katamari series has seen a new game each year and commanded a strong, faithful audience despite each release handling just like its predecessor. So what's all the excitement about then? How can people consistently go crazy about a
Since Haze was announced, the TimeSplitters team's next-gen debut has been firmly kept under wraps. Leading on PS3 but also in development for Xbox 360 and PC, Haze is trying to bring with it a strong story to the world where just shooting stuff up is what it's all about.
At Ubisoft's recent press event in Paris Free Radical's main man Dave Doak was on hand to walk us through the finely-textured jungles and tell us what Nectar is all
Video games are a cornucopia of entertainment options, but you know what's been missing? Another aggravating yet addictive title that makes you want to throw your controller at a puppy's cute face, take a whiz on your console, then keep on playing. Not since the first Stuntman in 2002 have we felt that combo of rage and determination, but with its sequel on the way, now would be a good time to start poppin' Prozacs.
Stuntman: Ignition puts you in the shoes of a virtual Burt Reynolds, circa
"Sergeant Baker is a poet. You won't be able to hear it... but if you could, you would cry."
We're packed into a noisy room at publisher Ubisoft's recent press day, staring at a blank loading screen for Brothers in Arms: Hell's Highway. The protagonist's supposedly poignant narration, as well as our desire to witness yet another World War II game, is quickly fading into the surrounding din. But when the action begins to unfold on screen, we suddenly believe the developer's claims. War can be
The honeycombed body armor of the biologically enhanced guns for hire in Haze didn't exactly excite us at first glance. After all, their bee-like design looks better suited for pumping up cereal with some nutritionally balanced breakfast fun than putting a sting on sinister international conspiracies.
But despite the somewhat silly looking character design, Haze sports what promises to be a chilling and mature story. The game throws you in the shoes of Shane Carpenter, a soldier of fortune
The mission: Create a fresh and original World War II game. Sounds impossible, right? At this point, fighting Nazis has practically become its own genre. The team behind flight combat actioner Blazing Angels, however, was determined to somehow make the game's sequel a unique and novel experience for players. Their solution? Start making shit up.
Forget old-fashioned dogfights. In Blazing Angels 2: Secret Missions of WWII, you can launch a heat-seeking guided missile at your foe, or blast
Desktop generals have been treated to some spectacular new RTS games recently. But despite the successes of Supreme Commander and Command & Conquer 3, we havent seen anything that will really push the strategic warfare genre forward - past bigger maps, larger numbers of units, and better visuals - until now.
Enter Tom Clancys EndWar, Ubisofts latest stab at injecting something new into the diet of micromanagers. “Its ‘real-time and its ‘strategy, but its not like a PC
Nazi-occupied France in the 1940s... What do you mean youve been there before? Many, many times? And you could walk down every rue and plaza blindfolded, the amount of times youve liberated the city from the Germans?
Okay, we admit that our first reaction was exasperation on discovering that our pals at developer Pandemic were at work on yet another 360 WWII title - but luckily they also realize that theres a lot of competition out there, which is why Saboteur has been packed