We like it when things fall down. Or get blown up, and then fall down. Or get shot, blown up, spun through the air, then fall down upon a pile of boxes that proceed to break into pieces. In slow-motion. While on fire.
Well, maybe not while on fire. Really, we just like to see the reaction to our actions. When you fire a bullet, it should matter. When you fire a bazooka, it should matter more. Brothers in Arms understands
That the SmackDown games have become stale in recent years is undeniable. The last couple felt particularly bogged down with samey-feeling characters, an ill-conceived stamina system and, in last year's outing especially, bafflingly idiotic AI - which Lead Programmer Reiji Sato went so far as to apologize to us for. The series couldn't even think about entering the next generation without a kick up the ass. The good news is that it just might have got one.
You might have read about the eight
Though E3 2007 was a very different show from previous years, it was still overflowing with high-quality games that demand our attention. And what better way to recognize that than with some awards? In fine GamesRadar tradition, we won't be giving out what you expect, of course. Strap in - because Game of the Show is the only one you'll
Crazy-as-hell shooters are nothing new on 360 and PS3, but the earth-moving gameplay found in Fracture easily sets it apart from the rest of the pack. Almost every gun you have is built around upheaving and receding the ground around you. Even the everyday guns have alternate functions that burrow underground and detonate, blasting dirt and debris in all directions. If last year's Black was spanktastic for gun fans, Fracture is full-on dirt
Ratchet and Clank, the alien Lombax-and-robot duo whose adventures helped define the PS2 era, have gone through a lot of changes over the last few years. with Ratchet covering himself up with more and more armor (leading up to the ridiculous Master Chief outfit from Ratchet: Deadlocked), his weapons have gotten increasingly ridiculous and Clank has gone from pursuing a movie career to being shut out of the game entirely (again, see Deadlocked). With Ratchet & Clank Future: Tools of
As long as gravity remains relatively constant and there's enough wood to make skateboards, the Tony Hawk series will never stop. Despite that predictability, Activision and developer Neversoft tend to give us enough improvement and innovation from installment to installment to pique our curiosity. Enter Tony Hawk's Proving
When it was recently revealed that publisher Activision had another Spider-Man game in the works, the immediate speculation from fans was that it would be something cool to make up for the disappointing rush-job that was Spider-Man 3. While that may somehow be the case, anyone expecting another free-roaming, web-slinging adventure will be disappointed by Spider-Man: Friend or Foe. Not only does this weirdly colorful, kid-friendly version of Spidey's world seem to be based on a Saturday-morning
Guitar Hero opened up the dream of being in a band to everyone. But it didn't open up the band - just the guitar bits. What of the lead singer? The drummer? The bassist? Well, that's the premise behind Rock Band: play everything. Together. And our turn with the game has proven that it works
We've been invited to check out Medal of Honor: Airborne time and time again. This latest visit, though, put us in touch with a brand new level that really showcased what separates the game from its competition. Based on an actual German construction, the Flaktürme, or Flak Tower - a massive gun-emplaced tower designed to defend against air strikes on key cities.
Where does this leave you? Parachuting down, of course, past a massive concrete tower that's crawling with Nazi soldiers (of
Given publisher EA's reputation for producing relatively innocuous games with mass-market appeal, it's weird to see them tackle something as overtly political as Army of Two. Part ultraviolent shooter, part troubling polemic on the US military's increasing reliance on mercenaries - sorry, "private military companies" - Army of Two envisions a near future in which powerful PMCs scheme to keep the world in a state of constant (and extremely profitable) war. And you're working for them.