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Sometimes, all those comic book superheroes can feel dull, with their nigh-invulnerability, unlimited wealth, or senses that've been enhanced beyond human capability. Sometimes, the average Joes need a shot - and the same goes for games. These are the greatest comic book games that don't shine the spotlight on superheroes...
Developed by Firaxis Games, XCOM: Enemy Unknown is a re-imagining of the 1994 classic strategy game X-COM: UFO Defense. We go hands-on for the first time and find that there's something for everyone in this upcoming title...
Perhaps you saw the ugly, cluttered, Batman: Arkham City Game of the Year edition boxes? Well, we wondered what similar special editions would look like if they received the same treatment. So here is our Anti Game of the Year cover art for some less-than stellar releases, plastered in very real quotes...
Major sequels, highly anticipated ports, intriguing indies, a game some worried would never leave the shores of Japan, and a Star Wars dance simulator starring Bikini Leia and a graceful C3P9. You thought this month was barren? Take a closer look…
Find out why XCOM: Enemy Unknown will be more faithful to the PC classic in our first-look at Firaxis Games’ take on the sci-fi strategy series…
It's funny how the games business works. Big successes become popular franchises, we keep buying 'em because they keep getting better, and developers keep churning 'em out. Later, we'll complain about Call of Duty being the same stupid thing, buy it, verify our complaint, and keep the cycle strong. What about the stuff that doesn't review well, though, or doesn't sell, or doesn't quite live up to the hype? Those games are usually left for dead, and an original IP hoping to make its big break becomes a one-shot failure.
Aren't these the games we should see sequels to? Disappointing games are the ones that need the most improving, and are the games that'd benefit the most from a second chance. Remember, Assassin's Creed eventually became Assassin's Creed II. We'd love to see some of this generation's biggest bummers – even if they had a lot going for them – take off bigger than they have...
Game publishers frequently do things that seem to make very little sense. The most currently fashionable thing that makes very little sense seems to be the FPS reboot. Take an old, much-loved video game franchise, whip up fanboy hysteria by announcing a new entry, then reveal an only-partially-related-at-best FPS, containing a couple of elements which vaguely relate to the core conceits of the original game, albeit in a rather abstract way. Wayhay! FPS reboot! New players might like it but will never have heard of the franchise! Old fans of the franchise will be incensed and immediately hate what might have been a perfectly acceptable game if given a different name! Absolutely no-one benefits!
It's already happening with old favourite strategy shooters X-COM and Syndicate, and I reckon it's going to continue. So I've come up with a few concepts of my own, mainly so that I can at least take revenge with a stolen-design lawsuit when publishers inevitably start bastardising these particular parts of my childhood.
At first it’s hard to wrap your head around playing a licensed game and not getting to control any of its iconic characters, but X-Men Destiny tries to take its version of superhero roleplay to the next level by letting Jack Kirby and Stan Lee’s world be the framework for a brand new set of stories the player helps shape...
In the immortal Arnie-endorsed words of Major Alan ‘Dutch’ Schaefer: “Get to the choppa’!” Or, in this case, get to some games with kickass helicopter battles by letting your eyes travel inside. Be it taking out a Russian attack helicopter with a stealthy hero or destroying a whirlybird by damaging its rotor blades with bottles of hooch during a zombie apocalypse; the following fights with airborne a-holes are the definition of badass… eh, if someone’s recently rewritten the dictionary.
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