One Rapture-loving Radar editor hates the sequel already. Here's why.
Red Faction: Guerrilla, a free-roaming romp across the fully destructible surface of Mars, is shaping up as one of the surprise hits of 2009, not to mention a minor technical triumph.
The 1980s are generally remembered as a cynical era of corporate greed, nuclear paranoia and really, really bad fashion. For nerdy kids who grew up during that decade, however, the ‘80s have come to represent a kind of golden age for videogames.
Another week, another heaping pile of terrible videogame trailers. Somehow, our inboxes never stop filling up with this crap. Actually, we’ve padded out this week’s Trailer Trash with a generous helping of our own custom stuff – jump ahead to page 3 for some of that action. Without further ado, the trash.
After 50 podcasts and 33 questions, it's safe to assume we all play a crapton of games. But what else do you do? What's next on the list for hobbies, interests or passions? What do you do when you finally bore of jumping on platforms and shooting locks?
“Guns don’t kill people, bullets do.” But do they have to? Not at all, and in fact, this is all the destructive power you’re going to get out of shooting bullets.
Back in the day, before GTA: Vice City, San Andreas and GTA IV, we used to play a game where we'd try and guess where the next GTA game would be set. As well as locational suggestions like Tokyo, South America and Europe, we also considered different time-frames - Victorian London, the 1920s Gangster scene. But one scenario seemed to fit the best - GTA: Wild West.
And while Rockstar will rightly distance the forthcoming Red
Enthusiasm counts for a lot when you’re given your first taste of a new game – especially when it’s the sequel of a movie tie-in game that you don’t have the greatest of expectations for. But developers Luxoflux couldn’t be more pumped up about Transformers: Revenge of the Fallen and their excitement is infectious.
AW CRAP! We’re all going to DIE! Or at least, some of us might, because people die. Here at GamesRadar, we’re more worried about eye-strain than we are the ePIGdemic, but it’s hard not to think about it a bit, especially with that glowing box in our living rooms telling us we all have loaded guns with hairpin triggers stuffed up our nostrils.
We thought this climactic scene from Resident Evil 5 could use some re-jiggering. Where the original scene feebly tugs at the heartstrings, our new improved version rips out your still-beating heart with razor-sharp claws and feeds it to you. This, ladies and gentlemen, is the defining scene of Resident Evil 5, stripped down to its raw emotional core. Enjoy!