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We’ve been desperate to get to grips with Rockstar’s Red Dead Redemption since the first time we watched John Marston ride into town. And finally, we’ve been handed the reins to give this superb looking cowboy game a go.
We were given a demo of one mission but by Rockstar but were handed the pad to try out two others. There was also time for us to do a heck of a lot of off-mission stuff too, which we’ll bring
It can read the New York Times and National Geographic! It has a compass, an accelerometer and a microphone! It displays photos of annoyingly happy children while simultaneously piping out annoyingly peppy jazz music! It’s 1.5 pounds, 9.7 inches and 1GHz!
Blah blah blah.
The moment Steve Jobs wrapped up his propaganda-esque pitch for Apple’s “what is this for?” iPad, we immediately wondered just how big it would be compared to the other handheld devices gamers typically use. Using something called a “ruler,” along with “pencil and paper,” we measured and mocked up the iPad standing next to leading machines – and then promptly used Photoshop to present them.
While we've got our own iPad live blog coverage going on, we also thought you might be interested to hear what our sister site, MacLife has had to say about Apple's latest touch-controlled doohickey. We'll be updating this page throughout the day with links to the continuing MacLife iPad coverage.
Nowadays it takes an incredibly honest developer to stand up and admit the game they’re working on takes fewer than eight hours to complete. It’s been a long time since we’ve heard predictions below twice that number. Applying normal PR logic (half the stated game time, then add a quarter), Singularity will actually clock in at around five hours.
Gravity manipulation isn’t new. Dead Space, Prey and Bayonetta have all dabbled in the anti-Newtonian art with great success. It’s surprising then, that no game has ever made the art of ceiling-crawling its central mechanic – when it’s featured it’s always been in the background and always within predetermined parameters. Inversion seeks to break this trend.
Most games, contrary to what you might think, aren’t truly shit or amazingly awesome. No, usually most are just plain average. Lying in the gooey mediocre centre between brittle pieces of really rubbish titles and crunchy bits of rare 90%+ gaming gold, they’re rarely that offensive. Still, we thought it would be a good idea to produce a quick guide on how to pick out gaming’s most m’eh worthy titles, using
Find out what games we think would suit the Hollywood movie treatment and we talk of a revolutionary new way to contact GamesRadar UK... by phone!
Wait a sec – why is GamesRadar, an unapologetically hardcore gaming website, covering a new Apple product launch with such intensity? Well, if internet buzz is any indication, this new tablet/iSlate/iPad device could very well do for computers what the iPhone did for communication, application sharing and on-the-go gaming. Speculation about its capabilities has long since passed “wild,” recently eclipsed
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