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  • Aug 28, 2007 1) A place exactly like home Gran Turismo 5s front end has been designed to look and feel remarkably like the PS3s that in turn looks remarkably like the one found on the PSP. These standardized options enable swift navigation as well as the opportunity to watch Gran Turismo TV and follow the progress of other racers across the globe as they take part in events marked on the online calendar. The races will feature up to 16 cars on a single track. This should really rock. 2)
  • Aug 28, 2007 Japan is one of the most inspirational creative places on Earth. Without Japan, we wouldn't have Star Wars (Lucas acknowledges The Hidden Fortress as a huge inspiration), or The Matrix (inspired by the Wachowski's fondness for anime). What fascinates us most about Japan, however, is how its wonderful people can produce utterly bonkers creations. Tentacle-sex? Used pants in vending machines? Pokemon? Japan is a creative goldmine, but it's also a hotbed of bizarre brain-busting
  • Aug 22, 2007 Joe Booth, FIFA 08 (PS3, Xbox 360), Lead Producer Unlike Leeds United, in FIFA Soccer 08 you will actually be able to pull off skill moves on the pitch :) [Ed's note: Don't worry, Leeds fans, he's already declared his own love of Leeds ] We listened to everyone on the forums and we made it a priority this year. Our vision this year is to deliver a really next-gen experience and its only through our new animation engine that we are able to blend from one move to the other to
  • 1) Capcom is taking its time over the game instead of rushing it out to cash in on the success of Resident Evil 4. Chief producer Jun Takeuchi confirmed recently that it wont be released until 2009. 2) Theres some top, seasoned talent onboard. Writer Haruo Murata and director Kenichi Ueda also did the same jobs on RE 4, while producer Jun Takeuchi worked on the first three Onimusha games as well as Lost Planet: Extreme Condition for Xbox 360. 3) After two years of speculation, Chris Redfield
  • GamesRadar: What sort of fanboys do you meet through working in a game store? Employee #1: Final Fantasy fans are the worst. I like the series… but people automatically assume its the best thing in the world, above anything else, thats what FF fans often come across like. Other fanboys will be buying a game, then theyll tell you all about the game theyre buying, trying to preach to the converted. Employee #6: I don't converse with customer enough to know who's a fanboy, to be honest.
  • GamesRadar: Any particular issues - in terms of pre-orders or otherwise - to do with Wii? Employee #4: There was the obvious drought in Wiis not so long ago, which did bring forth some very unhappy customers. Most were understanding, though, and waited patiently. Employee #7: We didnt take any pre-orders on the Wii because we knew we wouldnt get any. We managed to get three or four just after launch and we have had a few pre-owned ones traded in once people realised that the novelty wears off
  • Aug 21 2007 GamesRadar: Describe the average customer. Which customers do you like? And dislike? Employee #5: The average customer comes into the store knowing roughly what they want and usually doesn't need much help. More often than not it tends to be young males. I like customers who are newer to gaming and are in need of some advice; I dislike customers who aren't a certain age, yet try to buy games and argue when you ask for proof of age. We have to check! Employee #2: We get a lot of
  • Aug 21 2007 Games Radar: Why did you want to work at a videogame store in the first place? Was it what you expected? Employee #1: Gaming, really, and becoming a regular in a game shop, and then deciding thats what I wanted to do. You assume – as people still assume these days – that you just stand around playing games all day. But in reality its like any other retail job, you have to look after stock and keep customers happy. Gaming in the store is the last priority,
  • Right now, every other major game-news outlet on the planet is telling you about the trip they took down to developer Insomniac's headquarters in Burbank, Calif., last week to play Ratchet & Clank Future: Tools of Destruction, and how awesome the game is going to be. We took the same trip, but even though we liked what we saw, and even though we're confident Insomniac won't release anything less than a top-notch product, there were a few things that got under our skin. They got under a lot of
  • Aug 16, 2007 We've taken a peek at the outsiders of Windows technology, things being made not in the forges of Valve or nVidia, but in research labs. Some are so new they still have an umbilical cord attached; others are old, but overlooked. All present exciting possibilities. Behold what could be the future of

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