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Video games are great at recreating loads of things. Decapitations. Winning touchdowns. Letting you go medieval on a giant crab's crustacean ass for some type of damage. What they generally suck at, though, is trying to replicate the tender act of love making between a man and a woman… or a woman and some sort of green alien thing.
With Kratos getting ancient Greece all hot and bothered again with his heroically horny God of
Yesterday, Cracked posted an article detailing five "creepy" techniques used by game designers to make games addictive. The article focuses largely on MMOs, which, as everyone knows, can be pretty damn addictive. Read it if you haven't, because it's fantastically interesting.
The author, David Wong, suggests that MMO developers are perfecting methods to keep players playing (and paying subscription fees) despite offering little fun or competition, primarily by using the principles of behavioral psychology.
You’re standing in a dank dungeon, looking for a door that doesn’t exist. The lights flicker, and you hear the raging scream of a distant enemy. Flump, flump – the steps are getting closer. Arming yourself with your favourite weapon, you peer around a corner in the low light and you see him: the Big Daddy.
Hundreds of industry professionals and dedicated/freeloading games journalists attended a surprisingly classy Final Fantasy XIII launch party Monday evening. We say "surprisingly fancy" because this is the first such party in years where the invite said "cocktail attire recommended," forcing us to curb our usual sloppy appearance in favor of nicely iron shirts and presentable pants. Sort of like a prom for journos.
Sex minigames have become a sort of tradition in God of War games; ever since Kratos's infamous encounter with two women in the first game, it's become expected, even mandatory, that he get it on with at least two chicks in every game he stars in. For a little while, though, it looked as though God of War III was going to do away with the concept entirely – and as we played through the game for our review with no
One of the reasons video games are good is because they let players escape themselves for a while and step into the shoes of someone that is altogether more awesome. Like a badass zombie killer. Or a buzz-cut space marine. Or even an effeminate boy-child righting the wrong of an exploding RPG town. But Bioshock 2? It makes me feel like a tramp. And that's the homeless, sleeping-in-the-park kind of tramp. Not the sex-happy female sort.
I'm sure you've felt that sense of elitism when you discover an artist or song that nobody else knows about. You might listen to it yourself in headphones and feel smug, or become *that* guy who tells everyone you meet how they have to listen to this amazing new thing. Sound familiar?
What joy then, when your favourite videogame throws up an unexpected audio treat. One's come up recently in Mario Kart 64. Someone must've left the
Personal ads and amorous pleas from computerised Casanovas.
In a move intended to bring "sophistication and classic imagery" to the upcoming Mafia II, publisher 2K Games today announced a licensing agreement with Playboy, enabling it to use more than 50 covers and centerfolds from the magazine in the game. According to 2K President Christop Hartmann, the mags will "add a unique element of authenticity to the game," which is set in the 1940s and '50s, and "illustrate the power of Playboy's