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  • Life sucks, and we know it. And when you're hauling yourself out of bed on an icy morning, lugging home heavy bagfuls of shopping or struck by some mystery - but explosively liquid - ailment, it's only natural to forlornly wish that things could be improved. "If only live was like a videogame," we might sometimes be heard to whisper to ourselves. Without the mass murder and casual violence, of course.

  • We're not sure how Capcom managed to make thousands of people stupid-crazy about a game that more or less plays just like its 1991 ancestor. Yet somehow, Street Fighter IV captivates all who touch it. We spent hours banging away on two side-by-side arcade units and walked away only wanting more. Anyone who stepped up left with a grin on their face and a clear appreciation for the sweet science that is Street Fighter. The moves are right, the
  • Our corporate overlords have just one goal in mind: sell us crap. Okay, that might be a little exaggerated, but it doesn't negate the fact that shafting consumers is a steadfast tradition. The following are ten ways games industry leaders are trying to siphon away your cash, and how to tell them to megabyte your ass.
  • Superman is super. The Fantastic Four are freakin' fantastic. Hulk... well, Hulk smash. But what of the other individuals out there who fight crime without the innate ability to fly, conjure flame, or talk to dolphins? With nary a drop of mutant DNA, gamma rays, or alien elixirs, these are the heroes that get picked last in all the Justice League kickball games.

  • Most of us play games to escape reality. For a few brief moments, the trials of the material world trickle away and your only concern is how many goddamn gold coins you can collect in an hour. Then, out of nowhere, a friggin' Xbox 360 console shows up in the actual game and all your suspended disbelief goes right out the window. And it happens more often than you'd think. So often, in fact, that we had little trouble in amassing a large
  • Some gaming TV commercials like to play it sober, delivering a no-nonsense, easy-to-understand message to potential customers. And good for them. However, we tend to prefer televisual adverts that stumble wildly about on our screens like intoxicated hedgebeasts, crashing recklessly into our brains and making us dribble on the remote. Adverts like these...

  • We made a half-assed attempt to disguise our last edition of box art buffonery as some kind of factory error. You called our bullshit, submitted your own, and turned an office full of staunch and humorless integre-nerds into braying gigglepusses. Nice work. If any of you still have any creative spark left send it to boxart@gameradar.com or post it in our forums.
  • Videogames, television and movies frequently overlap. With so much cross pollination, you'd think the biggest and best film franchises would have respectable game adaptations by now, but that's just not the case, is it? Sure there are a handful of successful tie-ins, but many series flop around for years, seeing game after terrible game created with little or no regard for the source material. Well, we're sick of it.

  • Whoever said guys that make games have to be acne splattered, overweight, sexual grotesques? Not GR that's for sure. We've assembled a splendid showroom of digital dude, which guys and girls alike will appreciate.Learn from their sartorial style, ponder the minds behind the men, or simply develop a warm feeling in a private place.
  • Good cosplayers put weeks of hard work and sizeable amounts of money into their projects, and ensure that their depictions of videogame characters are never short of flawless. Bad cosplayers however...

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