The Tokyo Game Show used to be filled with eccentric Japanese titles, destined to be locked away from all but the most hardcore collectors. Those days are over. Almost every major upcoming title on show this year was confirmed for release outside of Japan.
North American gamers have it pretty good. We pay less for our games and often see them on store shelves earlier than our European and Oceanic counterparts. We’re spoiled, really. But despite our privileged geographic position, we always want more. We envy Japanese gamers, the ones who play the real thing on day one and don’t have to wait for the localization of highly anticipated titles like Final Fantasy XIII.
The whole point of E3 is for publishers and developers to show off their new games under controlled conditions. You know, to let them show them in the way they want them to be seen without journos choosing to show the flaws.
AND YET. We still get sent screenshots that look like someone deliberately picked them to make the game look bad. Look at these amazing examples of fail from this year's show
Earlier this year we deduced that Advanced Dungeons & Dragons: Eye of the Beholder II – The Legend of Darkmoon is the longest game name out there. Reader comments quickly proved there were a few names out there just as long or even longer, but will you be able to find a name that’s shorter than those on this list?
Collected here are the simplest, monosyllabic game names we could dig up
Numbers. Man, there must be millions of ‘em. Seems like every other game on the shelf has a number in it. Boy, I bet you could count to a hundred using just videogame titles and related items. Let’s see if I’m right.
After a long two-week absence, Shane Patterson rejoins the crew just in time to celebrate TalkRadar’s 18th birthday. With our podcast finally old enough to vote, buy cigarettes and go to the mall by itself, we briefly put aside our usual yammering for a weirdly serious talk about the ethics of software piracy.
Another year, another grueling E3 experience for all involved. As press, we have to be in constant motion, reading, writing and presenting all the information that's blasted at our eyes and ears. As readers, you're tasked with digesting an ocean of content in 72 constantly updated hours. It's a hell of a ride and we're glad to be at the end, especially given the rather dismal nature of this year's show.
Instead of wasting your weekend
Amusement Vision’s brace of Ryu Ga Gotoku games on the PS2 (the first of which was released in the west as Yakuza) effectively picked up where Sega-AM2’s unfinished Shenmue series left off, full of memorable characters and big fight scenes. Some things have changed in Ryu Ga Gotoku Kenzan! aka Yakuza 3. This third game in the series is set in 17th century Kyoto and its surroundings, and concerns itself more with samurai
Walking. Brooding. Staring. They’re all popular activities in Japanese crime series Yakuza, and this - the third - is the talkiest, broodiest, stariest installment yet. Oh, it’s changed a bit - the sudden shift from the present day to the 1640s is a bit jarring at first - but the important things are still present and correct. You still stamp on men’s faces. You still hang out with giggling ladies. And you still talk a