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  • The end of summer means the beginning of the game season, and today is the last Friday before the game industry’s big holiday push. Publishers jam the fall with games to challenge the true worth of your credit card – a double dog dare in the uncertain economy of 2009.

  • Imagine you're a hot shot game developer. Maybe a sexy lady one that is helplessly attracted to thirty-something video game journalists. You've spent the last three years pouring your heart and soul into a brand new game. It's received with critical and commercial success. It's high-fives all round. But when the back-slapping is done, you realise that you're expected to do it all again for a sequel. Only problem is, you've used all your best

  • Few sounds in this life are sweeter than the "boop" or “ding” noise that comes when you have earned an Achievement on 360 or Trophy on PS3. Not only do you get the satisfaction of completing an in-game goal, but points get added to the overall score attached to your online profile, showing your friends how awesome you are.

  • It’ hard not to name a favorite place you love going to, with so many games to choose from. We let you know what our favorites are…

  • Deathmatch. Capture the Flag. Domination. Team… those things. These words have made up a familiar vocabulary for multiplayer games over the past 15 years or so, and they’ve been standard in nearly every game that’s allowed one player to shoot at another. These days, however, “standard” is seldom enough, and this year it seems like every other big fall release wants to reinvent, deepen or otherwise put its own unique spin on competitive and co-op play.

    Some of those spins are more interesting than others, and they’re resulting in a fall lineup that – in spite of being composed largely of sequels – is doing enough big, unusual things with multiplayer to make even the most steadfast solo gamers take interest. And now that another annual 24-hour marathon is safely behind us, it seems like as good a time as any to take a look at the unique stuff that lies ahead...

  • With the game of the year awards out of the way, it's time to celebrate the unique achievements of the many games of 2012 in the seventh annual Platinum Chalices...


  • Unsung, underrated and unbelievably good. Sit back, relax, and enjoy.

  • Few sounds in this life are sweeter than the "boop" or “ding” noise that comes when you have earned an Achievement on 360 or Trophy on PS3. Not only do you get the satisfaction of completing an in-game goal, but points get added to the overall score attached to your online profile, showing your friends how awesome you are.

  • Few sounds in this life are sweeter than the "boop" or “ding” noise that comes when you have earned an Achievement on 360 or Trophy on PS3. Not only do you get the satisfaction of completing an in-game goal, but points get added to the overall score attached to your online profile, showing your friends how awesome you are.

  • It's tough being the biggest comic nerd in the office. For instance, when a new Green Lantern film is announced, everyone wants to know the very detailed reasons why Hal Jordan's one-time weakness to yellow is no more. Then I have to educate everyone about the original Green Lantern - Alan Scott - and his weakness to wooden objects.

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