But then, in other ways, this is a good conversion. The online multiplayer has survived intact, with Deathmatch and Capture the Flag modes. Online, the slow-motion is triggered by a power-up - when activated the entire game slows to a crawl. And there’s also an instant action minigame - dropping you in a level with an infinite number of cloned bad-guys, seeing how long you can last. It’s this mode that really shows just how fun F.E.A.R. can be: without the shackles of down-time and plot all you’re left to do is shoot. It’s just sad that it never quite finds the key to those shackles.




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