Monolith’s second outing for her of bedraggled hair and psychic entombment is crash-landing in a very different pool of expectation to the original FEAR. In the past few months, shooters have changed.
The events of Project Origin promise to bring the player closer – physically and psychologically – to Alma than the flittering twitches its predecessor, FEAR allowed. “You play Michael Beckett,” enthuses John Mulkey, Project Origin’s lead designer. “You’re going in to rescue Aristide, the president of Armacham – the woman who restarted Project Origin and wakened Alma.