So it’s 2005. I’ve recently seen F.E.A.R. played on my friend's PC. It looks very, very special indeed. And even better, my friend’s PC isn’t as good as mine, so there’s no way I’m not going to be able to run it. So I buy a copy. And it doesn’t run. It turns out that my rig's specs trump my friend’s in every respect but graphics card. Mine is about as powerful as a piece of toast. Sad times.
So I have two options. I can either take F.E.A.R. back to the shop with my tail between my legs, or man up, invest in some upgrades, and take the full plunge back into serious PC gaming territory. Naturally, I do the latter, and £150, one afternoon of tinkering and 120 frames per second later, we're in business. Was a single FPS worth all of that? Damn right it was. Now listen up and I’ll tell you exactly why.

So, F.E.A.R.3 has been announced - or should we call it F.3.A.R as the logo would have it? Yes, it's another one of those, number replaces a letter jobs, which is actually more common than you think in the world of game logos.
Check out some past examples where using the actual letter simply isn't clever enough and collectively sigh, shake your head and roll your eyes along with us.
We love games. We love films. And most of all, we love a good pun. That’s why we’ve taken some of our favourite movies and games and stuffed them into a giant blender for mighty mash-up results. Ever wondered what would happen if Kratos collided with the Corleone crime family? Or if Sackboy met Charlton Heston in Planet of the Apes? Well wonder no more, because we've answered your day-dreaming prayers with the following mash-up movie
Why can’t some people just call a spade a spade? Or, in the case of video games, call a health pack a health pack, instead of a multi-purpose, cosmic healitron 3000. We’re sick of developers trying to give their games extra context or dimension by pasting unnecessary and sometimes baffling terminology onto simple, every day game actions or objects. It’s convoluted, embarrassing and totally comically. Below are some of the
I’m not a miserable sexist ass; I’m just a practical observer. One thing I’ve observed is that men and women are different (I figured that one out pretty early on). Since I’m a rational person, I’m aware that nothing is entirely one way or another. Even the divide between life and death is ambiguous (uh, zombies, amirite?).
Know thy enemy. It’s a smart bit of advice, especially when your enemy may or may not be a creepy ghost girl, a cannibalistic psychic with the ability to control a whole clone army with his mind, or mechanical exo-armor bristling with missiles and invulnerable to all conventional weaponry. Clearly, to get through upcoming horror-shooter FEAR 2: Project Origin, you’re going to need all the help you can get.