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The Top 7… 'Whoops, you're evil!' moments

A celebration of the games that turned good guys into unwitting villains

Words: GamesRadar US

Stripped down to the bone, most videogames are about running errands: go here, kill that thing over there, bake a cake. There’s almost always a clear justification for them – save the world, get revenge, etc. – but usually, the real reason you do these things is simply because the game told you to. But can the game be trusted? Are you fighting for the right side? How can you be sure?

Over the years (and especially in recent ones), a handful of games have tried to make the point that blindly following directives isn’t always the best course of action, even when it’s the only one available. One minute you’ll kill your way through what you think are a group of terrorists (for example), and the next you’ll find out that they were the ones trying to save the world, not you. Suddenly you’re the unwitting villain, duped by the game, and if you’re lucky you might get a chance to redeem yourself. When done right, these twists can make for a powerful moment; here are some of the most memorable.

Do we even need to mention that the following is FILLED WITH MAJOR SPOILERS?

What you thought you did: Waged war against a cannibalistic dictator responsible for ethnic cleansing and known for wearing a coat made from the skins of his enemies.

What you actually did: Oppressed the hell out of some Latin American farmers because your employer wanted a monopoly on a plant they were growing.

Wait, what!? Of all the games on this list, Haze’s side-switching plot twist was the least surprising. Ignoring the fact that it was advertised right there on the back of the box, the game dropped a steady supply of unsubtle hints that you were in the wrong: you and your squadmates (all of whom were insufferable fratboy douchebags) wore faceless stormtrooper armor and fought for a corporate army. You were dosed up with a supersoldier drug called Nectar, which would wear off at key moments, replacing your colorful, bloodless view of the battlefield with horrific vistas of murdered civilians and screaming wounded. And you never really seemed to have a clear idea of why, or even what, you were fighting.

But while your character had doubts, he wasn’t convinced of the wrongness of his actions until he’d captured the “dictator” - who turned out to be a kindly old man in a cotton vest, named Merino - and watched as his psychotic squadmates laughed and dismembered Merino for fun.

Long story short, the protagonist tries to intervene, the chopper he and his buddies are riding crashes, and the squad is rescued from the wreckage by Merino and his rebel fighters. Once everyone’s back on their feet, you’ll understand the full hallucinogenic effects of Nectar, as your former buddies go from this…


Above: As seen under Nectar’s influence

To this:


Above: Note the bloodstained gloves, sunken eyes and severe drug addiction

But kill-crazy squadmates and sympathetic rebels are just the beginning, and after you switch sides you’ll learn that Mantel, the corporation pulling your strings, has covered up the fact that prolonged Nectar use has killed tons of its troops. Worse, the only reason it went to war with whatever Spanish-speaking country you’re in was because the natives were harvesting the plant Nectar came from, and Mantel wanted a monopoly.

Being a satire of videogame conventions, and of gamers’ willingness to play as faceless goons who kill everything that moves for flimsy reasons, Haze couldn’t just let you off the hook once you’d crushed your former employer. Instead, after you’d diligently followed Merino’s orders, it was revealed that he was about to use Nectar for his own ends, and would probably become just as evil and psychotic as the Mantel troopers you’d been fighting. Because the lesson here is that war is futile, those in power tend to abuse it and gullible dumbasses with no clear convictions probably shouldn’t sign up to fight in wars.

Not that anyone played Haze long enough to find that out, of course.


 
80 Comments
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brumminator  - 8 months 24 days ago 
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brumminator  - 8 months 24 days ago 
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Corsair89  - 8 months 24 days ago 
I remember those twists in FFIV, Bioshock, and SotC. Those games made me feel like a complete tool.
mjmont92  - 8 months 24 days ago 
SotC is my all time favorite Ps2 game. Bioshock is my all time favorite 360 game.
really great article!
Defguru7777  - 8 months 24 days ago 
BioShock's story was freaking great. After Atlas switched to Fontaine, I started missing Atlas' voice. :(
Dr.Mr.Gamer  - 8 months 24 days ago 
cool article, really makes you think about this kind of stuff.
RebornKusabi  - 8 months 24 days ago 
Aside from MGS 2, Deus Ex is the first game I can remember where I openly questioned the previous choices that I had made- all those people I killed in Deus Ex were not terrorists but freedom fighters trying to overthrow a tyrannical oppression. All those hints from Paul that maybe I shouldn't kill them- he was saying that because he was friends with them!

Loved that game! It is easily one of the best games I have ever played, and still to this day even holds up. I implore people that have never played this game to pick it up.
TrIp13G  - 8 months 24 days ago 
I like the evil intentions twist in Castlevania: OoE. THAT was unexpected.
skyguy343  - 8 months 24 days ago 
YESSSS, another SotC mention :D :D :D
atomicred  - 8 months 24 days ago 
Great work guys i'm really going to think about what I'm doing in the next game.
jar-head  - 8 months 24 days ago 
"war doesn't determine who is right, only who is left"
FrozenImplosion  - 8 months 24 days ago 
the top 7s are always amazing :)
CaptainDynamic  - 8 months 24 days ago 
How about in MGS1 for PSX when you use the key card (turn it warm, and cold) to what you think is turning off a nuclear bomb but Liquidus punk'd you because your starting the launch. (!)
Skykid  - 8 months 24 days ago 
In Star Wars Battlefront 2; in the Rise of the Empire campaign you take an energy core to help the Republic (or so one thinks.) But you realy just got the energy core for the f---ing DEATH STAR!!!( its superlaser.)
FrozenImplosion  - 8 months 24 days ago 
SPOILERS
in oblivion one of the side quests was to kill some goblins overrunning a village and then when you go back you see that they were actually people and the drug that you were on was making you see things. I think it was a mages guild quest

When i heard about haze's ending it made me think of oblivion, and im pretty sure that haze came out AFTER oblivion... so thats kinda odd.
ryno  - 8 months 24 days ago 
haze and lair were awsome i dont care what anyone says its all a matter of opinion


whats with the dumb word chalanges that are requiered to leave a comment its just stupid
LionheartAce  - 8 months 24 days ago 
Yes, Shadow of the Colossus. I was so upset when I realized what the were. Damn that game!
Unoriginal  - 8 months 24 days ago 
The best kind of "oops youre evil" twists are the ones that you have to play the entire game again to fully understand it.

Bioshock is fun the 2nd time becouse now you know everything.
HungryBeaver  - 8 months 24 days ago 
Good article
@Skykid - that's why it's called "Rise of the Empire" the Empire are the evil people. They want you to do evil things for them.
NelosAngelos  - 8 months 24 days ago 
I love twists like these. It shows how easily manipulated you can be from just appearance alone. The happy grinning dressed all in white friendly guy will tell you to do something. Will you question him? of course not, because to you he looks like a good person. It really makes you think.
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