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BioShock 2


The 10 creepiest things we've experienced in BioShock 2

How many scares can a single level hold? We take you on a chill-by-chill tour of our recent hands-on demo

Words: Charlie Barratt, GamesRadar US

We’ve played the game and, already, we’ve felt the fear.

Yes, BioShock 2 has new guns, new powers, new tools and new multiplayer.  For the first time, you can shoot rivets or drill through enemy flesh as a Big Daddy, control turret guns from across the room with remote hacking darts, combine plasmids for electrified tornado death traps and go head-to-head with friends in a raging online Splicer War.

That’s not why you’re anticipating this sequel so much, however, and that’s not why you’re reading this article. You want to be frightened by BioShock 2. You want to be disturbed. You want to be unsettled. And after experiencing an entire level of the game, we can confidently predict that you will be. Here’s what creeped us out during our hands-on time…


The hero’s motivation

In the first BioShock, you assumed you were a generic everyman just trying to survive, then shockingly discovered that you were a mentally programmed slave and a lost son of Rapture. In BioShock 2, though, you play as the original Big Daddy. A protagonist this powerful must be in control of his own destiny, right?

Maybe not. During the preview demo, we learned that you’ve been “awakened” by someone else, whose reason for doing so is unknown. In addition, your overarching mission in the sequel is to seek out your original Little Sister, the girl that was paired with you decades ago. This innocent, almost naïve wish reveals a childish mentality in our new hero, one that is reminiscent of Frankenstein’s monster, and one that could easily be taken advantage of by others.

Others like…


The new Atlas

That friendly voice sure is familiar. Unfortunately, so is that growing sense of suspicion. Augustus Sinclair is your radio tour guide in BioShock 2 and, like the original game’s Atlas, he’s always willing to provide helpful directions or dispense with folksy local insight. Can’t move past a large obstruction of ice? He’ll point you to the nearest Incinerate plasmid. Can’t decide whether to rescue or harvest a Little Sister? He’ll relieve your guilt, assuring you that her death is more euthanasia than murder.

The doubt and deception increase the further you play. Sinclair starts talking about your unique blood and how it’d be “worth a pretty penny on the surface.” Later, you come across audio tapes with references to Sinclair Solutions, a company that shipped dangerous, needle-filled toys to children and was often hired to “fix” Andrew Ryan’s problems. Is this new ally a new traitor as well? Or a red herring to distract us from BioShock 2’s real villain?


The new Andrew Ryan

He was omnipresent in the first game, a figure that followed you with every step, lectured you from every television and towered over you through every looming authoritarian statue. But in BioShock 2, he… is a she. The character that seems to run the show this time around is Sofia Lamb, an attractive blonde woman (at least in her outdated, black-and-white profile photo) and former political opponent of Andrew Ryan. She’s just as snide and condescending as he was, but potentially a lot more dangerous.

To begin with, she apparently wants to destroy Rapture – with you in it – and, during the demo, flooded an entire section of the city in just such an attempt. We also found her book, Metamorphosis & Transformation, scattered everywhere, including what looked like the site of a cult suicide. Sofia Lamb’s scariest trait, however, might be her mysterious relationship to you. Did we forget to mention the name of that former Little Sister, the girl with which your Big Daddy protagonist is desperate to reunite? It’s Eleanor Lamb.


 
38 Comments
Order Comments: Newest First | Oldest First
Forrest22x  - 28 days 6 hours ago 
Good Article.
SilverWerewolf  - 28 days 6 hours ago 
The aspect of religion should be interesting, but Deus Ex: Invisible War and Fallout 1 and 3 had the best fake religions, in my opinion.

Still, dead bodies lying in a church? *shudders*
Useoam  - 28 days 5 hours ago 
I've been waiting for this
MagicalSarai  - 28 days 5 hours ago 
This game promises to be quite good, but I'm still waiting to see if it lives up to the extraordinary story of the first game.

Also... wasn't killing Sander Cohen optional? I specifically remember that you could have just left him at his piano, yes?
bonerachieved  - 28 days 5 hours ago 
wow im super excited!
EDfromRED  - 28 days 4 hours ago 
Awesome! Can't wait. I hope the Designers of Bioshock 2 address somehow the ways and means that Rapture undergoes repairs --Little Brothers perhaps?-- cause as more and more of this marvelous creation gets destroyed in each game, further Bioshocks become less likely, or would make less sense.
Terro  - 28 days 3 hours ago 
I'm curious as to how they'll handle the religion... whether or not that that the people involved will have sane reasons, or simply think that power equals worship.
Appsro  - 28 days 3 hours ago 
I cannot wait to play this. The first had one of the best atmospheres ever put into a game and I'm sure the 2nd will just add more to the great city of Rapture.
H2A2I00  - 28 days 3 hours ago 
This looks really interesting i can already imagine me getting freaked out or intrigued while exploring rapture.
Ahhhh
It brings back memories of Bioshock
what a game and I hope that the sequel is just as good
Blackout1881  - 28 days 3 hours ago 
It seems they are absolutely trying to outdo the first in every way. Can't believe this much stuff happened in just a few hours.
Ridgley  - 28 days 3 hours ago 
These games might actually be creepy if they weren't cartoons.
Samael  - 28 days 3 hours ago 
Sounds scary-sweet. Two things I'm thinking about though. First off, I read in a bunch of Q&A's with the Bio2 devs that "Jack" from the first game will be mentioned both as a Little Sister savior or a tyrant, with conflicting interpretations among the splicers. I hope that's still there.

Secondly, I don't like the idea of having multiple, killable Big Sisters. Wouldn't that just make them faster/stealthier Big Daddies? So I hope, like you thought, that she's a Jason Voorhees-type of monster.

Also, I seriously bet that if she is a singular creature, that she is Eleanor Lamb/the little sister our guy is looking for.
XBLsponge  - 28 days 2 hours ago 
sounds intriguing but still not sure if i want to get it
Cyberninja  - 28 days 1 hour ago 
thing just a lot more interesting
matt588  - 28 days 28 minutes ago 
I don't know what you guys are talking about, I rather enjoyed Sander Cohen. sure, he had a morbid way of making art, but he also had a charm remniscent of the joker in the dark knight. that and the fact that he was the only person who didn't try to kill you when you finally met.
GamesRadarCharlieBarratt  - 28 days 21 minutes ago 
@matt588 Yeah, I liked Sander Cohen too. Mostly because his level is my favorite in the game. I didn't kill him when leaving that area, and only reluctantly murdered the poor fellow later, when he attacked me in his apartment.
sly123321  - 28 days 11 minutes ago 
bioshock is scary.. but if you want a really scary game get Fear 2... now that game is piss your pants scary.
LOUDcarBOMB  - 27 days 21 hours ago 
It is possible to have Sander Cohen back alive. If you kill him in Fort Frolic and burn or shoot his "masterpiece" he will come back to life. Search on YouTube.
LOUDcarBOMB  - 27 days 21 hours ago 
Anyway...can't wait for it to come out. The delay better be worth it!!!!!!!!!!!!!
tylervwbug  - 27 days 20 hours ago 
this game looks pimp!!!
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