Quantcast

Clive Barker's Jericho


Death by the Decade: The evolution of dying in games

From flickering to first-person suicide, we examine gaming’s insatiable death wish

Words: Brett Elston, GamesRadar US

There are several ways to gauge how far videogames have come since their bleep-blorp beginnings. You can look at graphics, gameplay complexity, or as we’re about to illustrate, how your character actually dies in the game. As technology improved, so did the deaths suffered by the myriad protagonists, eventually progressing to the point where, today, you live through that death in the first person, forced to watch your hero’s grisly final moments.


Above: Thanks to science, you can now live firsthand the excitement of a good mauling 

This is by no means a collection of all the worst gaming deaths – it’s a look back at how, over time, games managed to connect the real-world player with their in-game death, and actually make you come to dread dying at all.

 
Yes, games existed prior to 1980, but in terms of “dying” there wasn’t much to make the player care about losing other than missing out on a high-score opportunity. That finally changed with Pac-Man, which featured the now-iconic fade-away-into-nothingness animation seen here:

Letting Pac-Man get tagged by one of the rainbow-colored ghosts sent him into a death spiral that has since become a part of mainstream pop culture. The next game on this list though, took things a step further and showed a vaguely humanoid avatar eating it.

 

At the time it was easy to picture yourself as Pitfall Harry, leaping over alligator heads and avoiding deadly scorpions. You’d breathe a sigh of relief every time you landed on a gator’s head and didn’t slip right into its toothy maw. A connection between real life and game life was made, making Pitfall one of the first games that made some kind of basic connection between human player and human character.

Then there was Dragon’s Lair, starring a hero you couldn’t keep from dying without hours of trial and error:

The first two minutes are how the game plays if you know what’s going on. The last bit is more indicative of actual gameplay, where Dirk is dying every five seconds in some new and unusual way, be it spontaneous skeleton-ing or burned alive by the goofiest dragon in history. It was hard to feel for Dirk, as you barely controlled the game in the first place, but no mention of early videogame deaths is complete without a nod to the first game where dying was part of the appeal.

Moving into the mid ‘80s, character sprites became involved enough that you could finally make out what was happening to ‘em when they croaked.


Above: We sure saw a lot of this 

Super Mario Bros., along with any character-based NES, Genesis and Super NES game, brought along varying animations of death, from the cartoonish ending seen above (where Mario throws his limbs out in a “wha happen!?” gesture) to many, many robots exploding into pieces.


Above: Mega Man bursting into bits of light


Above: The super-awesome M 308 Gunner from Metal Storm erupting into flames

The most prominent death from this era is one that, like Pac-Man, has become something of an in-joke that just about everyone understands – the flickering-until-you-disappear death from countless beat ‘em ups.


Above: You’ve just been beat to death. What next? 


Above: BINK! You zap out of existence, instantly replaced by another “you”

Flickering deaths were used extensively in arcade and console games from the mid ‘80s well into the ‘90s, most notably in stuff like Final Fight, Sunset Riders, X-Men and The Simpsons. Functional, yes, as it gets you back into the game quickly without much fuss, but doesn’t do anything to make you care about the character in any way. Lives are as disposable as the quarters you’re pumping into the machine.

Moving further into the 1990s, we start to see the first truly graphic depictions of death, from spinal columns to exploding heads to decapitations aplenty. Let’s check ‘em out!


 
35 Comments
Order Comments: Newest First | Oldest First
nyef  - 9 months 7 days ago 
nice job gamesradar. pretty informative. I still love the "WTF?" look on mario whenever he dies to this day
nyef  - 9 months 7 days ago 
... oh yeah... FIRST!!!

<('.'<) <--- Kirby :P
MrSegraves  - 9 months 7 days ago 
That moment in the Darkness was one of the saddest moments I've ever seen in a videogame, especially after they had sat on the couch together, watching tv.
FrozenImplosion  - 9 months 7 days ago 
You have no idea how surprised i was when i first got my head cut off. And also, it wasn't even more than twenty minutes into the game!
Corsair89  - 9 months 7 days ago 
Oh man, I remember the scene in the Darkness vividly. Thart scene was burned into my memory as much as the Bioshock twist.
Zslasher44  - 9 months 7 days ago 
Goes from Mario's jump - death after walking into a mushroom....to COD4's crawling misery through an irradiated Middle Eastern country

How the times have changed
flare149  - 9 months 7 days ago 
The Darkness is the one game I compare all other characters and story too. it was amazing and I've never seen any other game do so much so well. I swear it would've gotten 10's across the board had it not had the mediocre multipalyer tacked onto the side. Really looking forward to a second one.
somthing42  - 9 months 7 days ago 
Holy fuck, that Quake 4 scene was dramatic
jamminontha1n2  - 9 months 7 days ago 
All the deaths from gears 2 seem to be rip offs of deaths from the immortal
DaBadGuy  - 9 months 7 days ago 
Very great article, every week you guys come up with great stuff, keep it coming.
aequitas13  - 9 months 7 days ago 
+1 for the Tomb Raider 'broken neck' montage...
bamb0o-stick  - 9 months 7 days ago 
Will we ever see The Darkness on PC? I really am bummed out that this game never got ported and I am really interested in this game. I stopped the video on the Darkness halfway through in this article because it just felt so deep and emotional. I didn't want to have the game ruined for me. I sure hope Seabreeze doesn't screw PC gamers over.
drunkenfish  - 9 months 7 days ago 
I knew that Quake 4 scene had to be in there somewhere.
RebornKusabi  - 9 months 7 days ago 
I gotta say, I'm with you on a comment you made that Jericho has some cool moments (said death is one of them) but it has some problems.

If it would have been done by a better developer, I honestly think it would have been a great game. As is, it's just an okay game.
revrock  - 9 months 7 days ago 
Sonic the Hedgehog drowning in 2D always disturbed me... The music building up and them BAM you are dead.
CatchEisley  - 9 months 7 days ago 
I never realized how dark "The Darkness" really was, I played the demo but wasn't really turned on by the gameplay, but the story looks like the driving point of the game and almost makes it look like it's worth checking out.
mkis007  - 9 months 7 days ago 
quake 4 ..... wow
reyalejandro13  - 9 months 7 days ago 
Well, at least there's one death that hasn't changed throughout the ages: Kirby. Spinning around and falling off the screen. Cutest. Death. EVER. Also, a confusing death: SSB Series. When you die, is there a mysterious off screen laser killing you like some kind of twisted Shoop Da Whoop? Or is your character exploding in a multicolored flash of light?
vic88  - 9 months 7 days ago 
really? no link to the RE4 death scenes video on youtube, thats full of die'n
iKOemos  - 9 months 7 days ago 
I love The Darkness... Jennie's death scene was really well done.
Related Games
Quake 4
PC
Developer offers solution for trophy glitch in... N4G
PS3 News from N4G
Nov 27, 2009
Amazon Reveals PS3 Slim Black Friday Bundle N4G
PS3 News from N4G
Nov 27, 2009
Brink devs: PS3 technology is 'alien' N4G
PS3 News from N4G
Nov 27, 2009
Deus Ex 3 A PC Exclusive? Unlikely N4G
PS3 News from N4G
Nov 27, 2009
New Blur trailer released N4G
PS3 News from N4G
Nov 27, 2009