
The vision

A desperate, last-ditch battle as the besieged human forces make one last stand against the fury of an unstoppable foe. Helm's Deep with giant, flame-handed tusk trolls.
The reality
The old RTS problem rears its grim-featured visage once again. Detailed, dramatic artwork becomes pointless when reduced to the scale of an ant colony attacking a half-eaten sandwich.
The vision
The clean, bright, clinical ambience of 2001 cleverly marred by the broken-down reality of Star Wars.
The reality
Genero sci-fi corridors, circa 1996.

Cover art that over-sold the experience
The box looked awesome, didn't it? Oh dear...
How to Make a Monster!
We talk to the lead Art Director and Creature Designer for Dead Space and find out what it takes to do their jobs


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