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MotorStorm: Pacific Rift

Also known as: MotorStorm 2

Cool concept art vs. crushing reality

Artistic ambition lost in polygon translation

Words: David Houghton, GamesRadar UK

The vision

A desperate, last-ditch battle as the besieged human forces make one last stand against the fury of an unstoppable foe. Helm's Deep with giant, flame-handed tusk trolls.

The reality

The old RTS problem rears its grim-featured visage once again. Detailed, dramatic artwork becomes pointless when reduced to the scale of an ant colony attacking a half-eaten sandwich.


The vision

The clean, bright, clinical ambience of 2001 cleverly marred by the broken-down reality of Star Wars.

The reality

Genero sci-fi corridors, circa 1996.



Cover art that over-sold the experience
The box looked awesome, didn't it? Oh dear...



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29 Comments
Order Comments: Newest First | Oldest First
O_B_Slaybrook  - 9 months 25 days ago 
Nice Article

I think never judge a book by its cover applies here...

oh and.... FIRST!
ELpork  - 9 months 25 days ago 
The red steel comparison hurt on the deep down inside.
colemanb  - 9 months 25 days ago 
MAN!!! :( I WAS GONNA BUY HALO WARS!!!
SUCKISH
GOOD ARTICLE!
erreip199  - 9 months 25 days ago 
No matter how painful this is to see and read thats the job im dreaming to apply for, i love both drawings and video games and i think concept art for them is the best way to contribute for them doing the things i like to do but bad developers dont see the same way as the concept artist, still interesting article to read
Grenade  - 9 months 25 days ago 
That Red Steel thing is ridiculous.
vic88  - 9 months 25 days ago 
"an ant colony attacking a half eaten sandwich" Haha,
why did they cancel CAC Tiberium
iKOemos  - 9 months 25 days ago 
nothing ever lives up to it's concept art.... *sob*
Donnagen  - 9 months 25 days ago 
@ iKOemos

Appart from killzone 2.

Took my PS3 online for the first time in a year to dowload the demo... beautiful!

Goodbye my precious 360 for the two months after killzones release!
GamesRadarEricBratcher  - 9 months 25 days ago 
Man, Iron Man looks fantastic in that artwork, doesn't it? I'm always amazed, to this day, at how much richer everything looks in concept art. Someday, we'll get there. Maybe.
key0blade  - 9 months 25 days ago 
Redsteel had me all hyped up for a shitty game, in which everything looked and played like SHIT
NelosAngelos  - 9 months 25 days ago 
Uck, what is this, the nineties? C'mon "next-gen" at least try even if it is a half-assed game, you'll still get away with amazing visuals. Man, put a tuxedo on a pig and it's still a pig.
SkinnyJr  - 9 months 25 days ago 
I think every RTS has superfluous concept art
RedBandit  - 9 months 25 days ago 
You guys are right on with this. I have always thought this stuff. Concept art=OMG GREAT GAME
msg  - 9 months 25 days ago 
Nice article. I like the selection of comparison pictures.

Ah, the smell of wasted potential.
Jason.Darksavior  - 9 months 25 days ago 
This article is so true. There are so many cool concept arts which hardly look like the real production. However, many games do live up the hype of their concept art, like Bioshock.
Romination  - 9 months 24 days ago 
Ooooh...
so is THAT where For Answer came from?! I get it now...

I agree with jason...a followup showing what IS make of good on promises?
GamesRadarDavidHoughton  - 9 months 24 days ago 
Yeah Eric, I was blown away by that Iron Man concept painting when I found it. So epically apocalyptic. It's now one of my favourite pieces of game art, despite its origin.
xFnKxTaLeNtx  - 9 months 24 days ago 
Loved the article! Thought that the moon one that was a little unfair but otherwise the perfect mix of funny and intuitive. A second version would be appreciated.
Red  - 9 months 24 days ago 
The comparisons to me were a bit of a shock at first. Then I started thinking, I'm so accustomed to games NEVER looking as good as the concept art that I don't even pay attention to the pictures when I'm flipping through magazines.

How sad is that?
Necron  - 9 months 24 days ago 
You see, this is the main problem with all video games. They all lack ambiance, immursion and the same art style used in the concept art.

The only game that has pulled this off the best so far is Killzone 2 and maybe a couple other games like the Silent Hill series. This is what developers should be shooting for, not lifeless battlefields and environments.
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