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Killzone 2


Bizarre size screw-ups in games

Did someone get the cm and inches muddled up?

Words: Justin Towell, GamesRadar UK

It must be a tough job being a videogame artist. Tight deadlines, long hours, trying to replicate intricate concept art within strict technological limitations... and of course those pesky laws of real life. You see, for some reason people have this crazy notion that cars are smaller than houses. Yeah, what's all that about? We say to hell with it - these games certainly did.

MotorStorm: Pacific Rift
The original Motostorm did a great job of making a convincingly large game world to zip about in. The rocks looked huge, yet the lorries still looked like lorries. Sadly, the new game's scale looks a bit off. Look - this is surely an RC racing game:

 

So what's making the cars look so small? Could it be because that scaffolding is as thick as a wheel's diameter? Or that the graffiti is as big as a lorry? Or that there are steps with a handrail that's way above the audience's height? Or the way that giant tree is at least 30m high yet forks right down at ground level like the object model's been pushed into the ground to make the canopy appear bigger? It's all kinds of wrong.

OutRun: 8-bit version
It's common practice to give the player's car more detail than the computer-controlled cars in racing games, as you'll see them for much longer and they're usually closer to the screen. But to make it physically bigger by half again?

Last time we checked, Ferrari Testarossas weren't taller than VW Beetles. Although seeing as this Ferrari-alike is an unlicensed likeness, it doesn't have to be like a real Ferrari at all. Still, at least this solves the problem of sportscars having little boot space:

Road Rash
Graphical issues like this were everywhere in the late 1980s and early 1990s as developers tried to scale sprites on hardware that couldn't really manage it. Trying to make a Game Boy run Road Rash was a very bad idea (although the 3D effect multi-scrolling sky was amazing). Need a 'for instance'?

Omigod! It's giant biker and his ant rider minion! This isn't a clever screenshot taken on a jump - the bike ahead really is on the same plane as that lamp post.

Things got a little better on Game Boy Color. But not much.


Above: Get on a motorbike and you'll be taller than a house

Let's go back to the present. How about some Killzone 2?


 
33 Comments
Order Comments: Newest First | Oldest First
BodyDamage  - 9 months 21 days ago 
that KZ2 entry is very interesting.
Montag  - 9 months 21 days ago 
I've got a girlfriend so I don't have to shout first!!

Seriously I thought that about Far Cry 2, it bugged me for ages
ELpork  - 9 months 21 days ago 
SHROOOOOM!!!
MUSH-RUME  - 9 months 21 days ago 
Another example is Turok:Evolution (if any one has played it) cos u seem about 1 ft off the ground.
RonnyLive19881  - 9 months 20 days ago 
Haha midgets are funny in a sad way.
MacGyver1138  - 9 months 20 days ago 
A lot of FPS games seem to have this problem. I'm looking out of my character's eyes and staring someone square in the shoulder.

The size scaling is also sometimes screwy in your ability to jump. The COD games stick clearly in my mind as games where you can jump vertically all of about 6 inches, getting stuck on curbs and the like.
SkinnyJr  - 9 months 20 days ago 
I did feel a little short in KZ2
AnonymouZ  - 9 months 20 days ago 
everyone notices this kind of crap everywhere... but only gr makes it so fucking hilarious i just wake up the neighbors with my awesomely loud laughter and deep breaths that precludes its continuation. nice one justin.

anonymouz approves!
Spike_the_Dogg  - 9 months 20 days ago 
I noticed it also in Metroid Prime Hunters when two samus' could stand next to each other and look up at each other. It was wierd
gutlessVADER  - 9 months 20 days ago 
pretty strange
iKOemos  - 9 months 20 days ago 
In almost every FPS u seem to play as a midget.
Romination  - 9 months 20 days ago 
WHAT?!?
KILLZONE 2 HAS PARFECT HIEGHT!! FAIL!!!

Yeah, yeah, there's a jackass like me every killzone reference...that road rash picture made me laugh.

anyone else like those jump boots from Mario?
rollaire  - 9 months 20 days ago 
LOL, I just love the punch buggy in the Ferrari! Priceless!

RT
www.anon-tools.us.tc
60Hertz  - 9 months 20 days ago 
i mean really we can go on ripping MOVIES apart about laws of physics, and nature... i really don't get the point of this article other than to show how much smarter the author is than the developer except, interestingly enough, it seems like he's never actually made a game... i'm tired of this type of journalism.
Yellowhat17  - 9 months 20 days ago 
The same issue was in the original FarCry also.
Yellowhat17  - 9 months 20 days ago 
@60hertz
Either you're a Killzone fan boy, or you're just humorless. It doesn't REALLY matter, it's just something that bugs us.
swizzler  - 9 months 20 days ago 
the door thing isn't new, look at counter strike, people are roughly 64 units standing up, and some doors in that game are 128 units! twice the size of the person, and no, they aren't those big showy doors, they're like... office doors.
darthspongebob7  - 9 months 19 days ago 
i dont think anybody cares
GoldenMe  - 9 months 19 days ago 
Justin + This article = WIN.

And it's also has a "hate on 60hertz for being a prick/fanboy" comment page.
DasavageJ  - 9 months 19 days ago 
HAHA nice article GR. I noticed this too, especially in FPS games. I believe its because although your character model are the correct height in comparison to the rest of the game, when the developers put change the camera they make it at the guns height for general ease of aiming purposes. Still a great article though.
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