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Grand Theft Auto IV


5 franchises that need facelifts

Worthy titles in need of tummy tucks

Words: Shane Patterson, GamesRadar US


Combos, open environments, mission structure, reliable controls, content


Take a damn break.

Last year, Tony Hawk’s Proving Ground hit shelves against EA’s more realistic Skate. Despite Proving Ground revamping and tweaking a significant portion of Hawk gameplay (including a better video editor and the Aggro Kick speed booster), the series felt tired. Here’s why: in eight years, Activition released nine Tony Hawk games. Other sports titles like Madden and NBA Live warrant annual releases with completely updated rosters and new feature sets. What has changed that much in the world of skating? Apparently, the answer is the addition of cities and the cast of Jackass.

Activision: take a break. Reboots don’t mean anything when titles are released all the damn time. Or, if that’s what you’re content on doing, please stop paying for professional skaters and passing the buck to your audience. An annual $60 fee for a new city to skate in is ludicrous. You obviously know how to improve controls and include kick-ass features, but a new Hawk lumbers in with the excitement of a new Tomb Raider as opposed to the latest in the SSX series - existing without any anticipation.


Above: All we need, really

Recent rumblings suggest the new Hawk will be controller-less. Can that be the shot in the arm the decrepit skater desperately needs? After perfecting the controls, can rewriting the core gameplay help? All we know is we just want Classic mode back. And a decent story mode wouldn’t hurt either.



Excellent storylines, open-world cities, soundtracks, weapons, vehicles


Better moralistic choices, RPG elements that matter

At the risk of making a blanket statement, Grand Theft Auto is a trend setter. The jump from 2D to 3D, not to mention the logical shift from cartoony 3D to holy shit 3D had an adverse effect on gameplay design. GTA’s innovation rippled through the industry for plenty of me-too clones, bandwagon jumpers and formula tweaks. So why do we think GTA needs a facelift? Because we can’t shake the feeling that between GTAIII, Vice City, San Andreas, Vice City Stories, Bully, Liberty City Stories and GTAIV, we’ve been playing the same game since 2001.


Above: Yup, we’ve done this before

Sure, reinvigorating tweaks here and there provided motorcycles, varied terrain, improved weapon aiming, better combat and a new wanted system… but so what? We’re still kind of bored. We’re still some low level thug aggressively climbing our way to power through the right connections. And we do it without major consequences. Sure, there’s still some big talk about moral ambiguity in the series. You don’t have to kill everything that moves, even though you’re given plenty of murderizing weapons like sniper rifles and grenades.

Because of this, our problem lies with your moralistic choices. In GTA IV, the tough choices were limited to the fates of a couple of people. Some missions weren’t open to you later or you lost something vaguely beneficial. Big deal. The folks at Bethesda and BioWare - makers of Oblivion/Fallout 3 and Knights of the Old Republic/Mass Effect respectively - know how to make your choices impactful.

Rockstar - let us decide whether the snitch you’re hunting lives or dies. Maybe he’ll reward us and we can work with him on a drug run? Let us kill a powerful mob boss during our first meeting. We might lose the guy’s mission selection, but we’ll gain notoriety and possibly have a hit put on us. What if we set up shop in a dinky apartment and hire our own lackeys? Open this world up to us without becoming an MMO. We just can’t shake the memory of Niko Bellic insisting he doesn’t kill in his many cutscenes, yet the very next thing he does under our control is knife a jogger in the throat.

Dec 17, 2008


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51 Comments
Order Comments: Newest First | Oldest First
Krispee31  - 11 months 9 days ago 
Awesome article guys, indeed, Silent Hill does need some re-doing
aromickred  - 11 months 9 days ago 
I would love to see that Matrix game.
ssj4raditz  - 11 months 9 days ago 
Good ideas all around.
MacGyver1138  - 11 months 9 days ago 
These are some pretty good suggestions. I most certainly agree on all of these, but I agree with GTA the most. After all the hype and good reviews that GTA IV got, I was pretty disappointed with that game. It didn't feel like anything that new, and I got tired of it a lot quicker than I did the previous GTAs. Here's hoping we'll see a future version where actions have more lasting consequences. I would also like to see co-op implemented in the series. If they could do it similar to the way Crackdown did, where you can actually do missions with a buddy (or more than one buddy!), that could make for some fun missions.
Ban  - 11 months 9 days ago 
nice article Shane and MacGyver i agree 100%
bron1417  - 11 months 9 days ago 
i agree with the matrix and the GTA they do need overhaul's
RebornKusabi  - 11 months 9 days ago 
While I loved Silent Hill: Homecoming, I do agree that it was basically more of the same. I agree with the FPS choice here- System Shock 2 benifited greatly from the FPS perspective in that it made the game more personal and scary. Hell if you wanna get technical, the Fatal Frame series has been in FPS (The battle system is FPS, the exploration is in 3rd person for those that don't know) and it makes the game far more terrifying then if it wasn't. In fact when the ghosts would get close to you with your camera up, you tend to panic more then when your in 3rd person.

To summerize, loved the article and agree with the Silent Hill mention- in fact to be honest, all of the choices on here would work and this article is so full of truthiness that it would be insane for developers not to listen... not that they never have >_>
Amnesiac  - 11 months 9 days ago 
While I agree that Silent Hill could do with a reboot, I don't think making it first-person and a Condemned ripoff are good moves. I'd prefer the over-the-shoulder view as long as it doesn't go all RE4 on us and become an action game rather than a horror game.
GoldenMe  - 11 months 9 days ago 
GR.

They're always right!
CuddlyBomber  - 11 months 9 days ago 
Hmm that grand theft auto is a tough egg to crack... I mean as much as I love the idea of moralistic choises it IS still a game mainly about crime. So that already sets a low moral standard to begin with...
SlightlyBetterName  - 11 months 9 days ago 
Excellent job Pane Shaterson, Fallout 3/GTA = millions of $$$$
crazytar  - 11 months 9 days ago 
i also got a bored with GTA IV faster than previous ones but it was because it stripped out some of the activities you could do, like run errands and taxi submissions (i mean for the entirety of the game, you get the option to drive people around for a little extra cash in the beginning but later on you cant because of what happened with Roman's taxi service *ahem*). maybe the new dlc will fix this. lol my recaptha fits in perfectly with this article. its "ddefective games"
crazytar  - 11 months 9 days ago 
*defective
DeadGirls  - 11 months 9 days ago 
The matrix idea could be fun -- I haven't heard any good things about Mirror's Edge though.

I understand your point about GTA IV, it would be cool to have more freedom of choice and lasting consequences. However, I started playing GTA IV for the first time after just finishing Fallout 3, and I often found it relieving to not have to make any choices or deliberate too much about how to approach something. I was never once bored by the idea of going into a mission guns/rockets/grenades blazing, killing everyone, and making the biggest mess possible.
Basically, a game like GTA IV but with more choices and lasting consequences would be awesome. But I don't think GTA IV suffers any loss of fun or greatness by not having them.
Cwf2008  - 11 months 9 days ago 
If they're gonna change GTA, how about not make it so realistic and so damn boring, and instead make it more like GTA: San Andreas or Vice City. You know fun and something people wanna play for a while? GTA 4 was ok, but really the online sucked, the cars sucked...and really? When did GTA become a taxi game? I dont know how many times we had to drive a damn person around
Romination  - 11 months 9 days ago 
I think Pokemon should be on here. I mean the 2-D ones are great, and I play them til they're holy (by playing the hell outta them!...anyone?), but what they need is a free-roaming 3-d incarnation. Coliseum was the closest, and it was good!...but no random encounters? It just wasn't IT.

And Animal Crossing, of course (baby noise).
Sly_Fox  - 11 months 9 days ago 
lol @ the gta4 pictures
Crankr  - 11 months 9 days ago 
SR2 is way more fun than GTA4. If you go from SR2 to GTA4 you start crying blood 10 minutes into playing pool with Lil Jacob.
dorrick  - 11 months 9 days ago 
wow compairing SR2 to GTAIV is like apples to oranges. SR2 is fun if you like fantasy and enjoy being a e-thug. GTAIV on the other stand has a lot more depth personality and the realistic value is phenominal. I enjoy playing games that are realistic, and have to do with real life issues and things some people really are involved it makes you think. SR2 is mind numbing retardedness. I mean banging some chick in a bathroom u just walk into or spray crap on people is so weak. I would enjoy more control over the actions of niko or the next GTA character, and either be the blood crazed killer or the honest crook that just is looking to survive.
mcdukefan823  - 11 months 9 days ago 
uuummm good ideas just too bad they are already taken, gamesradar is a site that gives developers crap for being unoriginal but this is really hypocritical. All the ideas you have are stolen from other games save for tony hawk which you said the remedy was to stop releasing them. Silent Hill=condemned, Matrix=mirrors edge, GTA=Mass Effect and castlevania=bioshock in a castle w/ swords. what gives?
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